From 8acc83bcd4d5b5cd6f068f5ee2d37954e14de622 Mon Sep 17 00:00:00 2001 From: jsg Date: Thu, 15 Jun 2023 02:51:42 +0000 Subject: [PATCH] drm/amd/display: Correct DML calculation to align HW formula From Paul Hsieh 09f7da1301cf7390466847781ef06b0d0c61db4e in linux-6.1.y/6.1.30 26a9f53198c955b15161da48cdb51041a38d5325 in mainline linux --- .../dc/dml/dcn31/display_mode_vba_31.c | 298 ++++++++++++------ .../dc/dml/dcn314/display_mode_vba_314.c | 298 ++++++++++++------ 2 files changed, 392 insertions(+), 204 deletions(-) diff --git a/sys/dev/pci/drm/amd/display/dc/dml/dcn31/display_mode_vba_31.c b/sys/dev/pci/drm/amd/display/dc/dml/dcn31/display_mode_vba_31.c index b612edb1441..77094035a26 100644 --- a/sys/dev/pci/drm/amd/display/dc/dml/dcn31/display_mode_vba_31.c +++ b/sys/dev/pci/drm/amd/display/dc/dml/dcn31/display_mode_vba_31.c @@ -4305,11 +4305,11 @@ void dml31_ModeSupportAndSystemConfigurationFull(struct display_mode_lib *mode_l v->AudioSampleRate[k], v->AudioSampleLayout[k], v->ODMCombineEnablePerState[i][k]); - } else if (v->Output[k] == dm_dp || v->Output[k] == dm_edp) { + } else if (v->Output[k] == dm_dp || v->Output[k] == dm_edp || v->Output[k] == dm_dp2p0) { if (v->DSCEnable[k] == true) { v->RequiresDSC[i][k] = true; v->LinkDSCEnable = true; - if (v->Output[k] == dm_dp) { + if (v->Output[k] == dm_dp || v->Output[k] == dm_dp2p0) { v->RequiresFEC[i][k] = true; } else { v->RequiresFEC[i][k] = false; @@ -4317,107 +4317,201 @@ void dml31_ModeSupportAndSystemConfigurationFull(struct display_mode_lib *mode_l } else { v->RequiresDSC[i][k] = false; v->LinkDSCEnable = false; - v->RequiresFEC[i][k] = false; - } - - v->Outbpp = BPP_INVALID; - if (v->PHYCLKPerState[i] >= 270.0) { - v->Outbpp = TruncToValidBPP( - (1.0 - v->Downspreading / 100.0) * 2700, - v->OutputLinkDPLanes[k], - v->HTotal[k], - v->HActive[k], - v->PixelClockBackEnd[k], - v->ForcedOutputLinkBPP[k], - v->LinkDSCEnable, - v->Output[k], - v->OutputFormat[k], - v->DSCInputBitPerComponent[k], - v->NumberOfDSCSlices[k], - v->AudioSampleRate[k], - v->AudioSampleLayout[k], - v->ODMCombineEnablePerState[i][k]); - v->OutputBppPerState[i][k] = v->Outbpp; - // TODO: Need some other way to handle this nonsense - // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR" - } - if (v->Outbpp == BPP_INVALID && v->PHYCLKPerState[i] >= 540.0) { - v->Outbpp = TruncToValidBPP( - (1.0 - v->Downspreading / 100.0) * 5400, - v->OutputLinkDPLanes[k], - v->HTotal[k], - v->HActive[k], - v->PixelClockBackEnd[k], - v->ForcedOutputLinkBPP[k], - v->LinkDSCEnable, - v->Output[k], - v->OutputFormat[k], - v->DSCInputBitPerComponent[k], - v->NumberOfDSCSlices[k], - v->AudioSampleRate[k], - v->AudioSampleLayout[k], - v->ODMCombineEnablePerState[i][k]); - v->OutputBppPerState[i][k] = v->Outbpp; - // TODO: Need some other way to handle this nonsense - // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR2" - } - if (v->Outbpp == BPP_INVALID && v->PHYCLKPerState[i] >= 810.0) { - v->Outbpp = TruncToValidBPP( - (1.0 - v->Downspreading / 100.0) * 8100, - v->OutputLinkDPLanes[k], - v->HTotal[k], - v->HActive[k], - v->PixelClockBackEnd[k], - v->ForcedOutputLinkBPP[k], - v->LinkDSCEnable, - v->Output[k], - v->OutputFormat[k], - v->DSCInputBitPerComponent[k], - v->NumberOfDSCSlices[k], - v->AudioSampleRate[k], - v->AudioSampleLayout[k], - v->ODMCombineEnablePerState[i][k]); - v->OutputBppPerState[i][k] = v->Outbpp; - // TODO: Need some other way to handle this nonsense - // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR3" - } - if (v->Outbpp == BPP_INVALID && v->PHYCLKD18PerState[i] >= 10000.0 / 18) { - v->Outbpp = TruncToValidBPP( - (1.0 - v->Downspreading / 100.0) * 10000, - 4, - v->HTotal[k], - v->HActive[k], - v->PixelClockBackEnd[k], - v->ForcedOutputLinkBPP[k], - v->LinkDSCEnable, - v->Output[k], - v->OutputFormat[k], - v->DSCInputBitPerComponent[k], - v->NumberOfDSCSlices[k], - v->AudioSampleRate[k], - v->AudioSampleLayout[k], - v->ODMCombineEnablePerState[i][k]); - v->OutputBppPerState[i][k] = v->Outbpp; - //v->OutputTypeAndRatePerState[i][k] = v->Output[k] & "10x4"; + if (v->Output[k] == dm_dp2p0) { + v->RequiresFEC[i][k] = true; + } else { + v->RequiresFEC[i][k] = false; + } } - if (v->Outbpp == BPP_INVALID && v->PHYCLKD18PerState[i] >= 12000.0 / 18) { - v->Outbpp = TruncToValidBPP( - 12000, - 4, - v->HTotal[k], - v->HActive[k], - v->PixelClockBackEnd[k], - v->ForcedOutputLinkBPP[k], - v->LinkDSCEnable, - v->Output[k], - v->OutputFormat[k], - v->DSCInputBitPerComponent[k], - v->NumberOfDSCSlices[k], - v->AudioSampleRate[k], - v->AudioSampleLayout[k], - v->ODMCombineEnablePerState[i][k]); - v->OutputBppPerState[i][k] = v->Outbpp; - //v->OutputTypeAndRatePerState[i][k] = v->Output[k] & "12x4"; + if (v->Output[k] == dm_dp2p0) { + v->Outbpp = BPP_INVALID; + if ((v->OutputLinkDPRate[k] == dm_dp_rate_na || v->OutputLinkDPRate[k] == dm_dp_rate_uhbr10) && + v->PHYCLKD18PerState[k] >= 10000.0 / 18.0) { + v->Outbpp = TruncToValidBPP( + (1.0 - v->Downspreading / 100.0) * 10000, + v->OutputLinkDPLanes[k], + v->HTotal[k], + v->HActive[k], + v->PixelClockBackEnd[k], + v->ForcedOutputLinkBPP[k], + v->LinkDSCEnable, + v->Output[k], + v->OutputFormat[k], + v->DSCInputBitPerComponent[k], + v->NumberOfDSCSlices[k], + v->AudioSampleRate[k], + v->AudioSampleLayout[k], + v->ODMCombineEnablePerState[i][k]); + if (v->Outbpp == BPP_INVALID && v->PHYCLKD18PerState[k] < 13500.0 / 18.0 && + v->DSCEnable[k] == true && v->ForcedOutputLinkBPP[k] == 0) { + v->RequiresDSC[i][k] = true; + v->LinkDSCEnable = true; + v->Outbpp = TruncToValidBPP( + (1.0 - v->Downspreading / 100.0) * 10000, + v->OutputLinkDPLanes[k], + v->HTotal[k], + v->HActive[k], + v->PixelClockBackEnd[k], + v->ForcedOutputLinkBPP[k], + v->LinkDSCEnable, + v->Output[k], + v->OutputFormat[k], + v->DSCInputBitPerComponent[k], + v->NumberOfDSCSlices[k], + v->AudioSampleRate[k], + v->AudioSampleLayout[k], + v->ODMCombineEnablePerState[i][k]); + } + v->OutputBppPerState[i][k] = v->Outbpp; + // TODO: Need some other way to handle this nonsense + // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " UHBR10" + } + if (v->Outbpp == BPP_INVALID && + (v->OutputLinkDPRate[k] == dm_dp_rate_na || v->OutputLinkDPRate[k] == dm_dp_rate_uhbr13p5) && + v->PHYCLKD18PerState[k] >= 13500.0 / 18.0) { + v->Outbpp = TruncToValidBPP( + (1.0 - v->Downspreading / 100.0) * 13500, + v->OutputLinkDPLanes[k], + v->HTotal[k], + v->HActive[k], + v->PixelClockBackEnd[k], + v->ForcedOutputLinkBPP[k], + v->LinkDSCEnable, + v->Output[k], + v->OutputFormat[k], + v->DSCInputBitPerComponent[k], + v->NumberOfDSCSlices[k], + v->AudioSampleRate[k], + v->AudioSampleLayout[k], + v->ODMCombineEnablePerState[i][k]); + if (v->Outbpp == BPP_INVALID && v->PHYCLKD18PerState[k] < 20000.0 / 18.0 && + v->DSCEnable[k] == true && v->ForcedOutputLinkBPP[k] == 0) { + v->RequiresDSC[i][k] = true; + v->LinkDSCEnable = true; + v->Outbpp = TruncToValidBPP( + (1.0 - v->Downspreading / 100.0) * 13500, + v->OutputLinkDPLanes[k], + v->HTotal[k], + v->HActive[k], + v->PixelClockBackEnd[k], + v->ForcedOutputLinkBPP[k], + v->LinkDSCEnable, + v->Output[k], + v->OutputFormat[k], + v->DSCInputBitPerComponent[k], + v->NumberOfDSCSlices[k], + v->AudioSampleRate[k], + v->AudioSampleLayout[k], + v->ODMCombineEnablePerState[i][k]); + } + v->OutputBppPerState[i][k] = v->Outbpp; + // TODO: Need some other way to handle this nonsense + // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " UHBR13p5" + } + if (v->Outbpp == BPP_INVALID && + (v->OutputLinkDPRate[k] == dm_dp_rate_na || v->OutputLinkDPRate[k] == dm_dp_rate_uhbr20) && + v->PHYCLKD18PerState[k] >= 20000.0 / 18.0) { + v->Outbpp = TruncToValidBPP( + (1.0 - v->Downspreading / 100.0) * 20000, + v->OutputLinkDPLanes[k], + v->HTotal[k], + v->HActive[k], + v->PixelClockBackEnd[k], + v->ForcedOutputLinkBPP[k], + v->LinkDSCEnable, + v->Output[k], + v->OutputFormat[k], + v->DSCInputBitPerComponent[k], + v->NumberOfDSCSlices[k], + v->AudioSampleRate[k], + v->AudioSampleLayout[k], + v->ODMCombineEnablePerState[i][k]); + if (v->Outbpp == BPP_INVALID && v->DSCEnable[k] == true && + v->ForcedOutputLinkBPP[k] == 0) { + v->RequiresDSC[i][k] = true; + v->LinkDSCEnable = true; + v->Outbpp = TruncToValidBPP( + (1.0 - v->Downspreading / 100.0) * 20000, + v->OutputLinkDPLanes[k], + v->HTotal[k], + v->HActive[k], + v->PixelClockBackEnd[k], + v->ForcedOutputLinkBPP[k], + v->LinkDSCEnable, + v->Output[k], + v->OutputFormat[k], + v->DSCInputBitPerComponent[k], + v->NumberOfDSCSlices[k], + v->AudioSampleRate[k], + v->AudioSampleLayout[k], + v->ODMCombineEnablePerState[i][k]); + } + v->OutputBppPerState[i][k] = v->Outbpp; + // TODO: Need some other way to handle this nonsense + // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " UHBR20" + } + } else { + v->Outbpp = BPP_INVALID; + if (v->PHYCLKPerState[i] >= 270.0) { + v->Outbpp = TruncToValidBPP( + (1.0 - v->Downspreading / 100.0) * 2700, + v->OutputLinkDPLanes[k], + v->HTotal[k], + v->HActive[k], + v->PixelClockBackEnd[k], + v->ForcedOutputLinkBPP[k], + v->LinkDSCEnable, + v->Output[k], + v->OutputFormat[k], + v->DSCInputBitPerComponent[k], + v->NumberOfDSCSlices[k], + v->AudioSampleRate[k], + v->AudioSampleLayout[k], + v->ODMCombineEnablePerState[i][k]); + v->OutputBppPerState[i][k] = v->Outbpp; + // TODO: Need some other way to handle this nonsense + // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR" + } + if (v->Outbpp == BPP_INVALID && v->PHYCLKPerState[i] >= 540.0) { + v->Outbpp = TruncToValidBPP( + (1.0 - v->Downspreading / 100.0) * 5400, + v->OutputLinkDPLanes[k], + v->HTotal[k], + v->HActive[k], + v->PixelClockBackEnd[k], + v->ForcedOutputLinkBPP[k], + v->LinkDSCEnable, + v->Output[k], + v->OutputFormat[k], + v->DSCInputBitPerComponent[k], + v->NumberOfDSCSlices[k], + v->AudioSampleRate[k], + v->AudioSampleLayout[k], + v->ODMCombineEnablePerState[i][k]); + v->OutputBppPerState[i][k] = v->Outbpp; + // TODO: Need some other way to handle this nonsense + // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR2" + } + if (v->Outbpp == BPP_INVALID && v->PHYCLKPerState[i] >= 810.0) { + v->Outbpp = TruncToValidBPP( + (1.0 - v->Downspreading / 100.0) * 8100, + v->OutputLinkDPLanes[k], + v->HTotal[k], + v->HActive[k], + v->PixelClockBackEnd[k], + v->ForcedOutputLinkBPP[k], + v->LinkDSCEnable, + v->Output[k], + v->OutputFormat[k], + v->DSCInputBitPerComponent[k], + v->NumberOfDSCSlices[k], + v->AudioSampleRate[k], + v->AudioSampleLayout[k], + v->ODMCombineEnablePerState[i][k]); + v->OutputBppPerState[i][k] = v->Outbpp; + // TODO: Need some other way to handle this nonsense + // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR3" + } } } } else { diff --git a/sys/dev/pci/drm/amd/display/dc/dml/dcn314/display_mode_vba_314.c b/sys/dev/pci/drm/amd/display/dc/dml/dcn314/display_mode_vba_314.c index 3afd3c80e6d..69516cfdbc6 100644 --- a/sys/dev/pci/drm/amd/display/dc/dml/dcn314/display_mode_vba_314.c +++ b/sys/dev/pci/drm/amd/display/dc/dml/dcn314/display_mode_vba_314.c @@ -4403,11 +4403,11 @@ void dml314_ModeSupportAndSystemConfigurationFull(struct display_mode_lib *mode_ v->AudioSampleRate[k], v->AudioSampleLayout[k], v->ODMCombineEnablePerState[i][k]); - } else if (v->Output[k] == dm_dp || v->Output[k] == dm_edp) { + } else if (v->Output[k] == dm_dp || v->Output[k] == dm_edp || v->Output[k] == dm_dp2p0) { if (v->DSCEnable[k] == true) { v->RequiresDSC[i][k] = true; v->LinkDSCEnable = true; - if (v->Output[k] == dm_dp) { + if (v->Output[k] == dm_dp || v->Output[k] == dm_dp2p0) { v->RequiresFEC[i][k] = true; } else { v->RequiresFEC[i][k] = false; @@ -4415,107 +4415,201 @@ void dml314_ModeSupportAndSystemConfigurationFull(struct display_mode_lib *mode_ } else { v->RequiresDSC[i][k] = false; v->LinkDSCEnable = false; - v->RequiresFEC[i][k] = false; - } - - v->Outbpp = BPP_INVALID; - if (v->PHYCLKPerState[i] >= 270.0) { - v->Outbpp = TruncToValidBPP( - (1.0 - v->Downspreading / 100.0) * 2700, - v->OutputLinkDPLanes[k], - v->HTotal[k], - v->HActive[k], - v->PixelClockBackEnd[k], - v->ForcedOutputLinkBPP[k], - v->LinkDSCEnable, - v->Output[k], - v->OutputFormat[k], - v->DSCInputBitPerComponent[k], - v->NumberOfDSCSlices[k], - v->AudioSampleRate[k], - v->AudioSampleLayout[k], - v->ODMCombineEnablePerState[i][k]); - v->OutputBppPerState[i][k] = v->Outbpp; - // TODO: Need some other way to handle this nonsense - // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR" - } - if (v->Outbpp == BPP_INVALID && v->PHYCLKPerState[i] >= 540.0) { - v->Outbpp = TruncToValidBPP( - (1.0 - v->Downspreading / 100.0) * 5400, - v->OutputLinkDPLanes[k], - v->HTotal[k], - v->HActive[k], - v->PixelClockBackEnd[k], - v->ForcedOutputLinkBPP[k], - v->LinkDSCEnable, - v->Output[k], - v->OutputFormat[k], - v->DSCInputBitPerComponent[k], - v->NumberOfDSCSlices[k], - v->AudioSampleRate[k], - v->AudioSampleLayout[k], - v->ODMCombineEnablePerState[i][k]); - v->OutputBppPerState[i][k] = v->Outbpp; - // TODO: Need some other way to handle this nonsense - // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR2" - } - if (v->Outbpp == BPP_INVALID && v->PHYCLKPerState[i] >= 810.0) { - v->Outbpp = TruncToValidBPP( - (1.0 - v->Downspreading / 100.0) * 8100, - v->OutputLinkDPLanes[k], - v->HTotal[k], - v->HActive[k], - v->PixelClockBackEnd[k], - v->ForcedOutputLinkBPP[k], - v->LinkDSCEnable, - v->Output[k], - v->OutputFormat[k], - v->DSCInputBitPerComponent[k], - v->NumberOfDSCSlices[k], - v->AudioSampleRate[k], - v->AudioSampleLayout[k], - v->ODMCombineEnablePerState[i][k]); - v->OutputBppPerState[i][k] = v->Outbpp; - // TODO: Need some other way to handle this nonsense - // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR3" - } - if (v->Outbpp == BPP_INVALID && v->PHYCLKD18PerState[i] >= 10000.0 / 18) { - v->Outbpp = TruncToValidBPP( - (1.0 - v->Downspreading / 100.0) * 10000, - 4, - v->HTotal[k], - v->HActive[k], - v->PixelClockBackEnd[k], - v->ForcedOutputLinkBPP[k], - v->LinkDSCEnable, - v->Output[k], - v->OutputFormat[k], - v->DSCInputBitPerComponent[k], - v->NumberOfDSCSlices[k], - v->AudioSampleRate[k], - v->AudioSampleLayout[k], - v->ODMCombineEnablePerState[i][k]); - v->OutputBppPerState[i][k] = v->Outbpp; - //v->OutputTypeAndRatePerState[i][k] = v->Output[k] & "10x4"; + if (v->Output[k] == dm_dp2p0) { + v->RequiresFEC[i][k] = true; + } else { + v->RequiresFEC[i][k] = false; + } } - if (v->Outbpp == BPP_INVALID && v->PHYCLKD18PerState[i] >= 12000.0 / 18) { - v->Outbpp = TruncToValidBPP( - 12000, - 4, - v->HTotal[k], - v->HActive[k], - v->PixelClockBackEnd[k], - v->ForcedOutputLinkBPP[k], - v->LinkDSCEnable, - v->Output[k], - v->OutputFormat[k], - v->DSCInputBitPerComponent[k], - v->NumberOfDSCSlices[k], - v->AudioSampleRate[k], - v->AudioSampleLayout[k], - v->ODMCombineEnablePerState[i][k]); - v->OutputBppPerState[i][k] = v->Outbpp; - //v->OutputTypeAndRatePerState[i][k] = v->Output[k] & "12x4"; + if (v->Output[k] == dm_dp2p0) { + v->Outbpp = BPP_INVALID; + if ((v->OutputLinkDPRate[k] == dm_dp_rate_na || v->OutputLinkDPRate[k] == dm_dp_rate_uhbr10) && + v->PHYCLKD18PerState[k] >= 10000.0 / 18.0) { + v->Outbpp = TruncToValidBPP( + (1.0 - v->Downspreading / 100.0) * 10000, + v->OutputLinkDPLanes[k], + v->HTotal[k], + v->HActive[k], + v->PixelClockBackEnd[k], + v->ForcedOutputLinkBPP[k], + v->LinkDSCEnable, + v->Output[k], + v->OutputFormat[k], + v->DSCInputBitPerComponent[k], + v->NumberOfDSCSlices[k], + v->AudioSampleRate[k], + v->AudioSampleLayout[k], + v->ODMCombineEnablePerState[i][k]); + if (v->Outbpp == BPP_INVALID && v->PHYCLKD18PerState[k] < 13500.0 / 18.0 && + v->DSCEnable[k] == true && v->ForcedOutputLinkBPP[k] == 0) { + v->RequiresDSC[i][k] = true; + v->LinkDSCEnable = true; + v->Outbpp = TruncToValidBPP( + (1.0 - v->Downspreading / 100.0) * 10000, + v->OutputLinkDPLanes[k], + v->HTotal[k], + v->HActive[k], + v->PixelClockBackEnd[k], + v->ForcedOutputLinkBPP[k], + v->LinkDSCEnable, + v->Output[k], + v->OutputFormat[k], + v->DSCInputBitPerComponent[k], + v->NumberOfDSCSlices[k], + v->AudioSampleRate[k], + v->AudioSampleLayout[k], + v->ODMCombineEnablePerState[i][k]); + } + v->OutputBppPerState[i][k] = v->Outbpp; + // TODO: Need some other way to handle this nonsense + // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " UHBR10" + } + if (v->Outbpp == BPP_INVALID && + (v->OutputLinkDPRate[k] == dm_dp_rate_na || v->OutputLinkDPRate[k] == dm_dp_rate_uhbr13p5) && + v->PHYCLKD18PerState[k] >= 13500.0 / 18.0) { + v->Outbpp = TruncToValidBPP( + (1.0 - v->Downspreading / 100.0) * 13500, + v->OutputLinkDPLanes[k], + v->HTotal[k], + v->HActive[k], + v->PixelClockBackEnd[k], + v->ForcedOutputLinkBPP[k], + v->LinkDSCEnable, + v->Output[k], + v->OutputFormat[k], + v->DSCInputBitPerComponent[k], + v->NumberOfDSCSlices[k], + v->AudioSampleRate[k], + v->AudioSampleLayout[k], + v->ODMCombineEnablePerState[i][k]); + if (v->Outbpp == BPP_INVALID && v->PHYCLKD18PerState[k] < 20000.0 / 18.0 && + v->DSCEnable[k] == true && v->ForcedOutputLinkBPP[k] == 0) { + v->RequiresDSC[i][k] = true; + v->LinkDSCEnable = true; + v->Outbpp = TruncToValidBPP( + (1.0 - v->Downspreading / 100.0) * 13500, + v->OutputLinkDPLanes[k], + v->HTotal[k], + v->HActive[k], + v->PixelClockBackEnd[k], + v->ForcedOutputLinkBPP[k], + v->LinkDSCEnable, + v->Output[k], + v->OutputFormat[k], + v->DSCInputBitPerComponent[k], + v->NumberOfDSCSlices[k], + v->AudioSampleRate[k], + v->AudioSampleLayout[k], + v->ODMCombineEnablePerState[i][k]); + } + v->OutputBppPerState[i][k] = v->Outbpp; + // TODO: Need some other way to handle this nonsense + // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " UHBR13p5" + } + if (v->Outbpp == BPP_INVALID && + (v->OutputLinkDPRate[k] == dm_dp_rate_na || v->OutputLinkDPRate[k] == dm_dp_rate_uhbr20) && + v->PHYCLKD18PerState[k] >= 20000.0 / 18.0) { + v->Outbpp = TruncToValidBPP( + (1.0 - v->Downspreading / 100.0) * 20000, + v->OutputLinkDPLanes[k], + v->HTotal[k], + v->HActive[k], + v->PixelClockBackEnd[k], + v->ForcedOutputLinkBPP[k], + v->LinkDSCEnable, + v->Output[k], + v->OutputFormat[k], + v->DSCInputBitPerComponent[k], + v->NumberOfDSCSlices[k], + v->AudioSampleRate[k], + v->AudioSampleLayout[k], + v->ODMCombineEnablePerState[i][k]); + if (v->Outbpp == BPP_INVALID && v->DSCEnable[k] == true && + v->ForcedOutputLinkBPP[k] == 0) { + v->RequiresDSC[i][k] = true; + v->LinkDSCEnable = true; + v->Outbpp = TruncToValidBPP( + (1.0 - v->Downspreading / 100.0) * 20000, + v->OutputLinkDPLanes[k], + v->HTotal[k], + v->HActive[k], + v->PixelClockBackEnd[k], + v->ForcedOutputLinkBPP[k], + v->LinkDSCEnable, + v->Output[k], + v->OutputFormat[k], + v->DSCInputBitPerComponent[k], + v->NumberOfDSCSlices[k], + v->AudioSampleRate[k], + v->AudioSampleLayout[k], + v->ODMCombineEnablePerState[i][k]); + } + v->OutputBppPerState[i][k] = v->Outbpp; + // TODO: Need some other way to handle this nonsense + // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " UHBR20" + } + } else { + v->Outbpp = BPP_INVALID; + if (v->PHYCLKPerState[i] >= 270.0) { + v->Outbpp = TruncToValidBPP( + (1.0 - v->Downspreading / 100.0) * 2700, + v->OutputLinkDPLanes[k], + v->HTotal[k], + v->HActive[k], + v->PixelClockBackEnd[k], + v->ForcedOutputLinkBPP[k], + v->LinkDSCEnable, + v->Output[k], + v->OutputFormat[k], + v->DSCInputBitPerComponent[k], + v->NumberOfDSCSlices[k], + v->AudioSampleRate[k], + v->AudioSampleLayout[k], + v->ODMCombineEnablePerState[i][k]); + v->OutputBppPerState[i][k] = v->Outbpp; + // TODO: Need some other way to handle this nonsense + // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR" + } + if (v->Outbpp == BPP_INVALID && v->PHYCLKPerState[i] >= 540.0) { + v->Outbpp = TruncToValidBPP( + (1.0 - v->Downspreading / 100.0) * 5400, + v->OutputLinkDPLanes[k], + v->HTotal[k], + v->HActive[k], + v->PixelClockBackEnd[k], + v->ForcedOutputLinkBPP[k], + v->LinkDSCEnable, + v->Output[k], + v->OutputFormat[k], + v->DSCInputBitPerComponent[k], + v->NumberOfDSCSlices[k], + v->AudioSampleRate[k], + v->AudioSampleLayout[k], + v->ODMCombineEnablePerState[i][k]); + v->OutputBppPerState[i][k] = v->Outbpp; + // TODO: Need some other way to handle this nonsense + // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR2" + } + if (v->Outbpp == BPP_INVALID && v->PHYCLKPerState[i] >= 810.0) { + v->Outbpp = TruncToValidBPP( + (1.0 - v->Downspreading / 100.0) * 8100, + v->OutputLinkDPLanes[k], + v->HTotal[k], + v->HActive[k], + v->PixelClockBackEnd[k], + v->ForcedOutputLinkBPP[k], + v->LinkDSCEnable, + v->Output[k], + v->OutputFormat[k], + v->DSCInputBitPerComponent[k], + v->NumberOfDSCSlices[k], + v->AudioSampleRate[k], + v->AudioSampleLayout[k], + v->ODMCombineEnablePerState[i][k]); + v->OutputBppPerState[i][k] = v->Outbpp; + // TODO: Need some other way to handle this nonsense + // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR3" + } } } } else { -- 2.20.1