uint32_t *se_mask)
{
struct kfd_cu_info cu_info;
- uint32_t cu_per_se[KFD_MAX_NUM_SE] = {0};
- int i, se, sh, cu = 0;
-
+ uint32_t cu_per_sh[KFD_MAX_NUM_SE][KFD_MAX_NUM_SH_PER_SE] = {0};
+ int i, se, sh, cu;
amdgpu_amdkfd_get_cu_info(mm->dev->kgd, &cu_info);
if (cu_mask_count > cu_info.cu_active_number)
cu_mask_count = cu_info.cu_active_number;
+ /* Exceeding these bounds corrupts the stack and indicates a coding error.
+ * Returning with no CU's enabled will hang the queue, which should be
+ * attention grabbing.
+ */
+ if (cu_info.num_shader_engines > KFD_MAX_NUM_SE) {
+ pr_err("Exceeded KFD_MAX_NUM_SE, chip reports %d\n", cu_info.num_shader_engines);
+ return;
+ }
+ if (cu_info.num_shader_arrays_per_engine > KFD_MAX_NUM_SH_PER_SE) {
+ pr_err("Exceeded KFD_MAX_NUM_SH, chip reports %d\n",
+ cu_info.num_shader_arrays_per_engine * cu_info.num_shader_engines);
+ return;
+ }
+ /* Count active CUs per SH.
+ *
+ * Some CUs in an SH may be disabled. HW expects disabled CUs to be
+ * represented in the high bits of each SH's enable mask (the upper and lower
+ * 16 bits of se_mask) and will take care of the actual distribution of
+ * disabled CUs within each SH automatically.
+ * Each half of se_mask must be filled only on bits 0-cu_per_sh[se][sh]-1.
+ *
+ * See note on Arcturus cu_bitmap layout in gfx_v9_0_get_cu_info.
+ */
for (se = 0; se < cu_info.num_shader_engines; se++)
for (sh = 0; sh < cu_info.num_shader_arrays_per_engine; sh++)
- cu_per_se[se] += hweight32(cu_info.cu_bitmap[se % 4][sh + (se / 4)]);
-
- /* Symmetrically map cu_mask to all SEs:
- * cu_mask[0] bit0 -> se_mask[0] bit0;
- * cu_mask[0] bit1 -> se_mask[1] bit0;
- * ... (if # SE is 4)
- * cu_mask[0] bit4 -> se_mask[0] bit1;
+ cu_per_sh[se][sh] = hweight32(cu_info.cu_bitmap[se % 4][sh + (se / 4)]);
+
+ /* Symmetrically map cu_mask to all SEs & SHs:
+ * se_mask programs up to 2 SH in the upper and lower 16 bits.
+ *
+ * Examples
+ * Assuming 1 SH/SE, 4 SEs:
+ * cu_mask[0] bit0 -> se_mask[0] bit0
+ * cu_mask[0] bit1 -> se_mask[1] bit0
+ * ...
+ * cu_mask[0] bit4 -> se_mask[0] bit1
+ * ...
+ *
+ * Assuming 2 SH/SE, 4 SEs
+ * cu_mask[0] bit0 -> se_mask[0] bit0 (SE0,SH0,CU0)
+ * cu_mask[0] bit1 -> se_mask[1] bit0 (SE1,SH0,CU0)
+ * ...
+ * cu_mask[0] bit4 -> se_mask[0] bit16 (SE0,SH1,CU0)
+ * cu_mask[0] bit5 -> se_mask[1] bit16 (SE1,SH1,CU0)
+ * ...
+ * cu_mask[0] bit8 -> se_mask[0] bit1 (SE0,SH0,CU1)
* ...
+ *
+ * First ensure all CUs are disabled, then enable user specified CUs.
*/
- se = 0;
- for (i = 0; i < cu_mask_count; i++) {
- if (cu_mask[i / 32] & (1 << (i % 32)))
- se_mask[se] |= 1 << cu;
-
- do {
- se++;
- if (se == cu_info.num_shader_engines) {
- se = 0;
- cu++;
+ for (i = 0; i < cu_info.num_shader_engines; i++)
+ se_mask[i] = 0;
+
+ i = 0;
+ for (cu = 0; cu < 16; cu++) {
+ for (sh = 0; sh < cu_info.num_shader_arrays_per_engine; sh++) {
+ for (se = 0; se < cu_info.num_shader_engines; se++) {
+ if (cu_per_sh[se][sh] > cu) {
+ if (cu_mask[i / 32] & (1 << (i % 32)))
+ se_mask[se] |= 1 << (cu + sh * 16);
+ i++;
+ if (i == cu_mask_count)
+ return;
+ }
}
- } while (cu >= cu_per_se[se] && cu < 32);
+ }
}
}