v->AudioSampleRate[k],
v->AudioSampleLayout[k],
v->ODMCombineEnablePerState[i][k]);
- } else if (v->Output[k] == dm_dp || v->Output[k] == dm_edp) {
+ } else if (v->Output[k] == dm_dp || v->Output[k] == dm_edp || v->Output[k] == dm_dp2p0) {
if (v->DSCEnable[k] == true) {
v->RequiresDSC[i][k] = true;
v->LinkDSCEnable = true;
- if (v->Output[k] == dm_dp) {
+ if (v->Output[k] == dm_dp || v->Output[k] == dm_dp2p0) {
v->RequiresFEC[i][k] = true;
} else {
v->RequiresFEC[i][k] = false;
} else {
v->RequiresDSC[i][k] = false;
v->LinkDSCEnable = false;
- v->RequiresFEC[i][k] = false;
- }
-
- v->Outbpp = BPP_INVALID;
- if (v->PHYCLKPerState[i] >= 270.0) {
- v->Outbpp = TruncToValidBPP(
- (1.0 - v->Downspreading / 100.0) * 2700,
- v->OutputLinkDPLanes[k],
- v->HTotal[k],
- v->HActive[k],
- v->PixelClockBackEnd[k],
- v->ForcedOutputLinkBPP[k],
- v->LinkDSCEnable,
- v->Output[k],
- v->OutputFormat[k],
- v->DSCInputBitPerComponent[k],
- v->NumberOfDSCSlices[k],
- v->AudioSampleRate[k],
- v->AudioSampleLayout[k],
- v->ODMCombineEnablePerState[i][k]);
- v->OutputBppPerState[i][k] = v->Outbpp;
- // TODO: Need some other way to handle this nonsense
- // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR"
- }
- if (v->Outbpp == BPP_INVALID && v->PHYCLKPerState[i] >= 540.0) {
- v->Outbpp = TruncToValidBPP(
- (1.0 - v->Downspreading / 100.0) * 5400,
- v->OutputLinkDPLanes[k],
- v->HTotal[k],
- v->HActive[k],
- v->PixelClockBackEnd[k],
- v->ForcedOutputLinkBPP[k],
- v->LinkDSCEnable,
- v->Output[k],
- v->OutputFormat[k],
- v->DSCInputBitPerComponent[k],
- v->NumberOfDSCSlices[k],
- v->AudioSampleRate[k],
- v->AudioSampleLayout[k],
- v->ODMCombineEnablePerState[i][k]);
- v->OutputBppPerState[i][k] = v->Outbpp;
- // TODO: Need some other way to handle this nonsense
- // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR2"
- }
- if (v->Outbpp == BPP_INVALID && v->PHYCLKPerState[i] >= 810.0) {
- v->Outbpp = TruncToValidBPP(
- (1.0 - v->Downspreading / 100.0) * 8100,
- v->OutputLinkDPLanes[k],
- v->HTotal[k],
- v->HActive[k],
- v->PixelClockBackEnd[k],
- v->ForcedOutputLinkBPP[k],
- v->LinkDSCEnable,
- v->Output[k],
- v->OutputFormat[k],
- v->DSCInputBitPerComponent[k],
- v->NumberOfDSCSlices[k],
- v->AudioSampleRate[k],
- v->AudioSampleLayout[k],
- v->ODMCombineEnablePerState[i][k]);
- v->OutputBppPerState[i][k] = v->Outbpp;
- // TODO: Need some other way to handle this nonsense
- // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR3"
- }
- if (v->Outbpp == BPP_INVALID && v->PHYCLKD18PerState[i] >= 10000.0 / 18) {
- v->Outbpp = TruncToValidBPP(
- (1.0 - v->Downspreading / 100.0) * 10000,
- 4,
- v->HTotal[k],
- v->HActive[k],
- v->PixelClockBackEnd[k],
- v->ForcedOutputLinkBPP[k],
- v->LinkDSCEnable,
- v->Output[k],
- v->OutputFormat[k],
- v->DSCInputBitPerComponent[k],
- v->NumberOfDSCSlices[k],
- v->AudioSampleRate[k],
- v->AudioSampleLayout[k],
- v->ODMCombineEnablePerState[i][k]);
- v->OutputBppPerState[i][k] = v->Outbpp;
- //v->OutputTypeAndRatePerState[i][k] = v->Output[k] & "10x4";
+ if (v->Output[k] == dm_dp2p0) {
+ v->RequiresFEC[i][k] = true;
+ } else {
+ v->RequiresFEC[i][k] = false;
+ }
}
- if (v->Outbpp == BPP_INVALID && v->PHYCLKD18PerState[i] >= 12000.0 / 18) {
- v->Outbpp = TruncToValidBPP(
- 12000,
- 4,
- v->HTotal[k],
- v->HActive[k],
- v->PixelClockBackEnd[k],
- v->ForcedOutputLinkBPP[k],
- v->LinkDSCEnable,
- v->Output[k],
- v->OutputFormat[k],
- v->DSCInputBitPerComponent[k],
- v->NumberOfDSCSlices[k],
- v->AudioSampleRate[k],
- v->AudioSampleLayout[k],
- v->ODMCombineEnablePerState[i][k]);
- v->OutputBppPerState[i][k] = v->Outbpp;
- //v->OutputTypeAndRatePerState[i][k] = v->Output[k] & "12x4";
+ if (v->Output[k] == dm_dp2p0) {
+ v->Outbpp = BPP_INVALID;
+ if ((v->OutputLinkDPRate[k] == dm_dp_rate_na || v->OutputLinkDPRate[k] == dm_dp_rate_uhbr10) &&
+ v->PHYCLKD18PerState[k] >= 10000.0 / 18.0) {
+ v->Outbpp = TruncToValidBPP(
+ (1.0 - v->Downspreading / 100.0) * 10000,
+ v->OutputLinkDPLanes[k],
+ v->HTotal[k],
+ v->HActive[k],
+ v->PixelClockBackEnd[k],
+ v->ForcedOutputLinkBPP[k],
+ v->LinkDSCEnable,
+ v->Output[k],
+ v->OutputFormat[k],
+ v->DSCInputBitPerComponent[k],
+ v->NumberOfDSCSlices[k],
+ v->AudioSampleRate[k],
+ v->AudioSampleLayout[k],
+ v->ODMCombineEnablePerState[i][k]);
+ if (v->Outbpp == BPP_INVALID && v->PHYCLKD18PerState[k] < 13500.0 / 18.0 &&
+ v->DSCEnable[k] == true && v->ForcedOutputLinkBPP[k] == 0) {
+ v->RequiresDSC[i][k] = true;
+ v->LinkDSCEnable = true;
+ v->Outbpp = TruncToValidBPP(
+ (1.0 - v->Downspreading / 100.0) * 10000,
+ v->OutputLinkDPLanes[k],
+ v->HTotal[k],
+ v->HActive[k],
+ v->PixelClockBackEnd[k],
+ v->ForcedOutputLinkBPP[k],
+ v->LinkDSCEnable,
+ v->Output[k],
+ v->OutputFormat[k],
+ v->DSCInputBitPerComponent[k],
+ v->NumberOfDSCSlices[k],
+ v->AudioSampleRate[k],
+ v->AudioSampleLayout[k],
+ v->ODMCombineEnablePerState[i][k]);
+ }
+ v->OutputBppPerState[i][k] = v->Outbpp;
+ // TODO: Need some other way to handle this nonsense
+ // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " UHBR10"
+ }
+ if (v->Outbpp == BPP_INVALID &&
+ (v->OutputLinkDPRate[k] == dm_dp_rate_na || v->OutputLinkDPRate[k] == dm_dp_rate_uhbr13p5) &&
+ v->PHYCLKD18PerState[k] >= 13500.0 / 18.0) {
+ v->Outbpp = TruncToValidBPP(
+ (1.0 - v->Downspreading / 100.0) * 13500,
+ v->OutputLinkDPLanes[k],
+ v->HTotal[k],
+ v->HActive[k],
+ v->PixelClockBackEnd[k],
+ v->ForcedOutputLinkBPP[k],
+ v->LinkDSCEnable,
+ v->Output[k],
+ v->OutputFormat[k],
+ v->DSCInputBitPerComponent[k],
+ v->NumberOfDSCSlices[k],
+ v->AudioSampleRate[k],
+ v->AudioSampleLayout[k],
+ v->ODMCombineEnablePerState[i][k]);
+ if (v->Outbpp == BPP_INVALID && v->PHYCLKD18PerState[k] < 20000.0 / 18.0 &&
+ v->DSCEnable[k] == true && v->ForcedOutputLinkBPP[k] == 0) {
+ v->RequiresDSC[i][k] = true;
+ v->LinkDSCEnable = true;
+ v->Outbpp = TruncToValidBPP(
+ (1.0 - v->Downspreading / 100.0) * 13500,
+ v->OutputLinkDPLanes[k],
+ v->HTotal[k],
+ v->HActive[k],
+ v->PixelClockBackEnd[k],
+ v->ForcedOutputLinkBPP[k],
+ v->LinkDSCEnable,
+ v->Output[k],
+ v->OutputFormat[k],
+ v->DSCInputBitPerComponent[k],
+ v->NumberOfDSCSlices[k],
+ v->AudioSampleRate[k],
+ v->AudioSampleLayout[k],
+ v->ODMCombineEnablePerState[i][k]);
+ }
+ v->OutputBppPerState[i][k] = v->Outbpp;
+ // TODO: Need some other way to handle this nonsense
+ // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " UHBR13p5"
+ }
+ if (v->Outbpp == BPP_INVALID &&
+ (v->OutputLinkDPRate[k] == dm_dp_rate_na || v->OutputLinkDPRate[k] == dm_dp_rate_uhbr20) &&
+ v->PHYCLKD18PerState[k] >= 20000.0 / 18.0) {
+ v->Outbpp = TruncToValidBPP(
+ (1.0 - v->Downspreading / 100.0) * 20000,
+ v->OutputLinkDPLanes[k],
+ v->HTotal[k],
+ v->HActive[k],
+ v->PixelClockBackEnd[k],
+ v->ForcedOutputLinkBPP[k],
+ v->LinkDSCEnable,
+ v->Output[k],
+ v->OutputFormat[k],
+ v->DSCInputBitPerComponent[k],
+ v->NumberOfDSCSlices[k],
+ v->AudioSampleRate[k],
+ v->AudioSampleLayout[k],
+ v->ODMCombineEnablePerState[i][k]);
+ if (v->Outbpp == BPP_INVALID && v->DSCEnable[k] == true &&
+ v->ForcedOutputLinkBPP[k] == 0) {
+ v->RequiresDSC[i][k] = true;
+ v->LinkDSCEnable = true;
+ v->Outbpp = TruncToValidBPP(
+ (1.0 - v->Downspreading / 100.0) * 20000,
+ v->OutputLinkDPLanes[k],
+ v->HTotal[k],
+ v->HActive[k],
+ v->PixelClockBackEnd[k],
+ v->ForcedOutputLinkBPP[k],
+ v->LinkDSCEnable,
+ v->Output[k],
+ v->OutputFormat[k],
+ v->DSCInputBitPerComponent[k],
+ v->NumberOfDSCSlices[k],
+ v->AudioSampleRate[k],
+ v->AudioSampleLayout[k],
+ v->ODMCombineEnablePerState[i][k]);
+ }
+ v->OutputBppPerState[i][k] = v->Outbpp;
+ // TODO: Need some other way to handle this nonsense
+ // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " UHBR20"
+ }
+ } else {
+ v->Outbpp = BPP_INVALID;
+ if (v->PHYCLKPerState[i] >= 270.0) {
+ v->Outbpp = TruncToValidBPP(
+ (1.0 - v->Downspreading / 100.0) * 2700,
+ v->OutputLinkDPLanes[k],
+ v->HTotal[k],
+ v->HActive[k],
+ v->PixelClockBackEnd[k],
+ v->ForcedOutputLinkBPP[k],
+ v->LinkDSCEnable,
+ v->Output[k],
+ v->OutputFormat[k],
+ v->DSCInputBitPerComponent[k],
+ v->NumberOfDSCSlices[k],
+ v->AudioSampleRate[k],
+ v->AudioSampleLayout[k],
+ v->ODMCombineEnablePerState[i][k]);
+ v->OutputBppPerState[i][k] = v->Outbpp;
+ // TODO: Need some other way to handle this nonsense
+ // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR"
+ }
+ if (v->Outbpp == BPP_INVALID && v->PHYCLKPerState[i] >= 540.0) {
+ v->Outbpp = TruncToValidBPP(
+ (1.0 - v->Downspreading / 100.0) * 5400,
+ v->OutputLinkDPLanes[k],
+ v->HTotal[k],
+ v->HActive[k],
+ v->PixelClockBackEnd[k],
+ v->ForcedOutputLinkBPP[k],
+ v->LinkDSCEnable,
+ v->Output[k],
+ v->OutputFormat[k],
+ v->DSCInputBitPerComponent[k],
+ v->NumberOfDSCSlices[k],
+ v->AudioSampleRate[k],
+ v->AudioSampleLayout[k],
+ v->ODMCombineEnablePerState[i][k]);
+ v->OutputBppPerState[i][k] = v->Outbpp;
+ // TODO: Need some other way to handle this nonsense
+ // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR2"
+ }
+ if (v->Outbpp == BPP_INVALID && v->PHYCLKPerState[i] >= 810.0) {
+ v->Outbpp = TruncToValidBPP(
+ (1.0 - v->Downspreading / 100.0) * 8100,
+ v->OutputLinkDPLanes[k],
+ v->HTotal[k],
+ v->HActive[k],
+ v->PixelClockBackEnd[k],
+ v->ForcedOutputLinkBPP[k],
+ v->LinkDSCEnable,
+ v->Output[k],
+ v->OutputFormat[k],
+ v->DSCInputBitPerComponent[k],
+ v->NumberOfDSCSlices[k],
+ v->AudioSampleRate[k],
+ v->AudioSampleLayout[k],
+ v->ODMCombineEnablePerState[i][k]);
+ v->OutputBppPerState[i][k] = v->Outbpp;
+ // TODO: Need some other way to handle this nonsense
+ // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR3"
+ }
}
}
} else {
v->AudioSampleRate[k],
v->AudioSampleLayout[k],
v->ODMCombineEnablePerState[i][k]);
- } else if (v->Output[k] == dm_dp || v->Output[k] == dm_edp) {
+ } else if (v->Output[k] == dm_dp || v->Output[k] == dm_edp || v->Output[k] == dm_dp2p0) {
if (v->DSCEnable[k] == true) {
v->RequiresDSC[i][k] = true;
v->LinkDSCEnable = true;
- if (v->Output[k] == dm_dp) {
+ if (v->Output[k] == dm_dp || v->Output[k] == dm_dp2p0) {
v->RequiresFEC[i][k] = true;
} else {
v->RequiresFEC[i][k] = false;
} else {
v->RequiresDSC[i][k] = false;
v->LinkDSCEnable = false;
- v->RequiresFEC[i][k] = false;
- }
-
- v->Outbpp = BPP_INVALID;
- if (v->PHYCLKPerState[i] >= 270.0) {
- v->Outbpp = TruncToValidBPP(
- (1.0 - v->Downspreading / 100.0) * 2700,
- v->OutputLinkDPLanes[k],
- v->HTotal[k],
- v->HActive[k],
- v->PixelClockBackEnd[k],
- v->ForcedOutputLinkBPP[k],
- v->LinkDSCEnable,
- v->Output[k],
- v->OutputFormat[k],
- v->DSCInputBitPerComponent[k],
- v->NumberOfDSCSlices[k],
- v->AudioSampleRate[k],
- v->AudioSampleLayout[k],
- v->ODMCombineEnablePerState[i][k]);
- v->OutputBppPerState[i][k] = v->Outbpp;
- // TODO: Need some other way to handle this nonsense
- // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR"
- }
- if (v->Outbpp == BPP_INVALID && v->PHYCLKPerState[i] >= 540.0) {
- v->Outbpp = TruncToValidBPP(
- (1.0 - v->Downspreading / 100.0) * 5400,
- v->OutputLinkDPLanes[k],
- v->HTotal[k],
- v->HActive[k],
- v->PixelClockBackEnd[k],
- v->ForcedOutputLinkBPP[k],
- v->LinkDSCEnable,
- v->Output[k],
- v->OutputFormat[k],
- v->DSCInputBitPerComponent[k],
- v->NumberOfDSCSlices[k],
- v->AudioSampleRate[k],
- v->AudioSampleLayout[k],
- v->ODMCombineEnablePerState[i][k]);
- v->OutputBppPerState[i][k] = v->Outbpp;
- // TODO: Need some other way to handle this nonsense
- // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR2"
- }
- if (v->Outbpp == BPP_INVALID && v->PHYCLKPerState[i] >= 810.0) {
- v->Outbpp = TruncToValidBPP(
- (1.0 - v->Downspreading / 100.0) * 8100,
- v->OutputLinkDPLanes[k],
- v->HTotal[k],
- v->HActive[k],
- v->PixelClockBackEnd[k],
- v->ForcedOutputLinkBPP[k],
- v->LinkDSCEnable,
- v->Output[k],
- v->OutputFormat[k],
- v->DSCInputBitPerComponent[k],
- v->NumberOfDSCSlices[k],
- v->AudioSampleRate[k],
- v->AudioSampleLayout[k],
- v->ODMCombineEnablePerState[i][k]);
- v->OutputBppPerState[i][k] = v->Outbpp;
- // TODO: Need some other way to handle this nonsense
- // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR3"
- }
- if (v->Outbpp == BPP_INVALID && v->PHYCLKD18PerState[i] >= 10000.0 / 18) {
- v->Outbpp = TruncToValidBPP(
- (1.0 - v->Downspreading / 100.0) * 10000,
- 4,
- v->HTotal[k],
- v->HActive[k],
- v->PixelClockBackEnd[k],
- v->ForcedOutputLinkBPP[k],
- v->LinkDSCEnable,
- v->Output[k],
- v->OutputFormat[k],
- v->DSCInputBitPerComponent[k],
- v->NumberOfDSCSlices[k],
- v->AudioSampleRate[k],
- v->AudioSampleLayout[k],
- v->ODMCombineEnablePerState[i][k]);
- v->OutputBppPerState[i][k] = v->Outbpp;
- //v->OutputTypeAndRatePerState[i][k] = v->Output[k] & "10x4";
+ if (v->Output[k] == dm_dp2p0) {
+ v->RequiresFEC[i][k] = true;
+ } else {
+ v->RequiresFEC[i][k] = false;
+ }
}
- if (v->Outbpp == BPP_INVALID && v->PHYCLKD18PerState[i] >= 12000.0 / 18) {
- v->Outbpp = TruncToValidBPP(
- 12000,
- 4,
- v->HTotal[k],
- v->HActive[k],
- v->PixelClockBackEnd[k],
- v->ForcedOutputLinkBPP[k],
- v->LinkDSCEnable,
- v->Output[k],
- v->OutputFormat[k],
- v->DSCInputBitPerComponent[k],
- v->NumberOfDSCSlices[k],
- v->AudioSampleRate[k],
- v->AudioSampleLayout[k],
- v->ODMCombineEnablePerState[i][k]);
- v->OutputBppPerState[i][k] = v->Outbpp;
- //v->OutputTypeAndRatePerState[i][k] = v->Output[k] & "12x4";
+ if (v->Output[k] == dm_dp2p0) {
+ v->Outbpp = BPP_INVALID;
+ if ((v->OutputLinkDPRate[k] == dm_dp_rate_na || v->OutputLinkDPRate[k] == dm_dp_rate_uhbr10) &&
+ v->PHYCLKD18PerState[k] >= 10000.0 / 18.0) {
+ v->Outbpp = TruncToValidBPP(
+ (1.0 - v->Downspreading / 100.0) * 10000,
+ v->OutputLinkDPLanes[k],
+ v->HTotal[k],
+ v->HActive[k],
+ v->PixelClockBackEnd[k],
+ v->ForcedOutputLinkBPP[k],
+ v->LinkDSCEnable,
+ v->Output[k],
+ v->OutputFormat[k],
+ v->DSCInputBitPerComponent[k],
+ v->NumberOfDSCSlices[k],
+ v->AudioSampleRate[k],
+ v->AudioSampleLayout[k],
+ v->ODMCombineEnablePerState[i][k]);
+ if (v->Outbpp == BPP_INVALID && v->PHYCLKD18PerState[k] < 13500.0 / 18.0 &&
+ v->DSCEnable[k] == true && v->ForcedOutputLinkBPP[k] == 0) {
+ v->RequiresDSC[i][k] = true;
+ v->LinkDSCEnable = true;
+ v->Outbpp = TruncToValidBPP(
+ (1.0 - v->Downspreading / 100.0) * 10000,
+ v->OutputLinkDPLanes[k],
+ v->HTotal[k],
+ v->HActive[k],
+ v->PixelClockBackEnd[k],
+ v->ForcedOutputLinkBPP[k],
+ v->LinkDSCEnable,
+ v->Output[k],
+ v->OutputFormat[k],
+ v->DSCInputBitPerComponent[k],
+ v->NumberOfDSCSlices[k],
+ v->AudioSampleRate[k],
+ v->AudioSampleLayout[k],
+ v->ODMCombineEnablePerState[i][k]);
+ }
+ v->OutputBppPerState[i][k] = v->Outbpp;
+ // TODO: Need some other way to handle this nonsense
+ // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " UHBR10"
+ }
+ if (v->Outbpp == BPP_INVALID &&
+ (v->OutputLinkDPRate[k] == dm_dp_rate_na || v->OutputLinkDPRate[k] == dm_dp_rate_uhbr13p5) &&
+ v->PHYCLKD18PerState[k] >= 13500.0 / 18.0) {
+ v->Outbpp = TruncToValidBPP(
+ (1.0 - v->Downspreading / 100.0) * 13500,
+ v->OutputLinkDPLanes[k],
+ v->HTotal[k],
+ v->HActive[k],
+ v->PixelClockBackEnd[k],
+ v->ForcedOutputLinkBPP[k],
+ v->LinkDSCEnable,
+ v->Output[k],
+ v->OutputFormat[k],
+ v->DSCInputBitPerComponent[k],
+ v->NumberOfDSCSlices[k],
+ v->AudioSampleRate[k],
+ v->AudioSampleLayout[k],
+ v->ODMCombineEnablePerState[i][k]);
+ if (v->Outbpp == BPP_INVALID && v->PHYCLKD18PerState[k] < 20000.0 / 18.0 &&
+ v->DSCEnable[k] == true && v->ForcedOutputLinkBPP[k] == 0) {
+ v->RequiresDSC[i][k] = true;
+ v->LinkDSCEnable = true;
+ v->Outbpp = TruncToValidBPP(
+ (1.0 - v->Downspreading / 100.0) * 13500,
+ v->OutputLinkDPLanes[k],
+ v->HTotal[k],
+ v->HActive[k],
+ v->PixelClockBackEnd[k],
+ v->ForcedOutputLinkBPP[k],
+ v->LinkDSCEnable,
+ v->Output[k],
+ v->OutputFormat[k],
+ v->DSCInputBitPerComponent[k],
+ v->NumberOfDSCSlices[k],
+ v->AudioSampleRate[k],
+ v->AudioSampleLayout[k],
+ v->ODMCombineEnablePerState[i][k]);
+ }
+ v->OutputBppPerState[i][k] = v->Outbpp;
+ // TODO: Need some other way to handle this nonsense
+ // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " UHBR13p5"
+ }
+ if (v->Outbpp == BPP_INVALID &&
+ (v->OutputLinkDPRate[k] == dm_dp_rate_na || v->OutputLinkDPRate[k] == dm_dp_rate_uhbr20) &&
+ v->PHYCLKD18PerState[k] >= 20000.0 / 18.0) {
+ v->Outbpp = TruncToValidBPP(
+ (1.0 - v->Downspreading / 100.0) * 20000,
+ v->OutputLinkDPLanes[k],
+ v->HTotal[k],
+ v->HActive[k],
+ v->PixelClockBackEnd[k],
+ v->ForcedOutputLinkBPP[k],
+ v->LinkDSCEnable,
+ v->Output[k],
+ v->OutputFormat[k],
+ v->DSCInputBitPerComponent[k],
+ v->NumberOfDSCSlices[k],
+ v->AudioSampleRate[k],
+ v->AudioSampleLayout[k],
+ v->ODMCombineEnablePerState[i][k]);
+ if (v->Outbpp == BPP_INVALID && v->DSCEnable[k] == true &&
+ v->ForcedOutputLinkBPP[k] == 0) {
+ v->RequiresDSC[i][k] = true;
+ v->LinkDSCEnable = true;
+ v->Outbpp = TruncToValidBPP(
+ (1.0 - v->Downspreading / 100.0) * 20000,
+ v->OutputLinkDPLanes[k],
+ v->HTotal[k],
+ v->HActive[k],
+ v->PixelClockBackEnd[k],
+ v->ForcedOutputLinkBPP[k],
+ v->LinkDSCEnable,
+ v->Output[k],
+ v->OutputFormat[k],
+ v->DSCInputBitPerComponent[k],
+ v->NumberOfDSCSlices[k],
+ v->AudioSampleRate[k],
+ v->AudioSampleLayout[k],
+ v->ODMCombineEnablePerState[i][k]);
+ }
+ v->OutputBppPerState[i][k] = v->Outbpp;
+ // TODO: Need some other way to handle this nonsense
+ // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " UHBR20"
+ }
+ } else {
+ v->Outbpp = BPP_INVALID;
+ if (v->PHYCLKPerState[i] >= 270.0) {
+ v->Outbpp = TruncToValidBPP(
+ (1.0 - v->Downspreading / 100.0) * 2700,
+ v->OutputLinkDPLanes[k],
+ v->HTotal[k],
+ v->HActive[k],
+ v->PixelClockBackEnd[k],
+ v->ForcedOutputLinkBPP[k],
+ v->LinkDSCEnable,
+ v->Output[k],
+ v->OutputFormat[k],
+ v->DSCInputBitPerComponent[k],
+ v->NumberOfDSCSlices[k],
+ v->AudioSampleRate[k],
+ v->AudioSampleLayout[k],
+ v->ODMCombineEnablePerState[i][k]);
+ v->OutputBppPerState[i][k] = v->Outbpp;
+ // TODO: Need some other way to handle this nonsense
+ // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR"
+ }
+ if (v->Outbpp == BPP_INVALID && v->PHYCLKPerState[i] >= 540.0) {
+ v->Outbpp = TruncToValidBPP(
+ (1.0 - v->Downspreading / 100.0) * 5400,
+ v->OutputLinkDPLanes[k],
+ v->HTotal[k],
+ v->HActive[k],
+ v->PixelClockBackEnd[k],
+ v->ForcedOutputLinkBPP[k],
+ v->LinkDSCEnable,
+ v->Output[k],
+ v->OutputFormat[k],
+ v->DSCInputBitPerComponent[k],
+ v->NumberOfDSCSlices[k],
+ v->AudioSampleRate[k],
+ v->AudioSampleLayout[k],
+ v->ODMCombineEnablePerState[i][k]);
+ v->OutputBppPerState[i][k] = v->Outbpp;
+ // TODO: Need some other way to handle this nonsense
+ // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR2"
+ }
+ if (v->Outbpp == BPP_INVALID && v->PHYCLKPerState[i] >= 810.0) {
+ v->Outbpp = TruncToValidBPP(
+ (1.0 - v->Downspreading / 100.0) * 8100,
+ v->OutputLinkDPLanes[k],
+ v->HTotal[k],
+ v->HActive[k],
+ v->PixelClockBackEnd[k],
+ v->ForcedOutputLinkBPP[k],
+ v->LinkDSCEnable,
+ v->Output[k],
+ v->OutputFormat[k],
+ v->DSCInputBitPerComponent[k],
+ v->NumberOfDSCSlices[k],
+ v->AudioSampleRate[k],
+ v->AudioSampleLayout[k],
+ v->ODMCombineEnablePerState[i][k]);
+ v->OutputBppPerState[i][k] = v->Outbpp;
+ // TODO: Need some other way to handle this nonsense
+ // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR3"
+ }
}
}
} else {