&dpm_context->dpm_tables.fclk_table;
struct smu_umd_pstate_table *pstate_table =
&smu->pstate_table;
+ struct smu_table_context *table_context = &smu->smu_table;
+ PPTable_t *pptable = table_context->driver_pptable;
+ DriverReportedClocks_t driver_clocks =
+ pptable->SkuTable.DriverReportedClocks;
pstate_table->gfxclk_pstate.min = gfx_table->min;
- pstate_table->gfxclk_pstate.peak = gfx_table->max;
+ if (driver_clocks.GameClockAc &&
+ (driver_clocks.GameClockAc < gfx_table->max))
+ pstate_table->gfxclk_pstate.peak = driver_clocks.GameClockAc;
+ else
+ pstate_table->gfxclk_pstate.peak = gfx_table->max;
pstate_table->uclk_pstate.min = mem_table->min;
pstate_table->uclk_pstate.peak = mem_table->max;
pstate_table->fclk_pstate.min = fclk_table->min;
pstate_table->fclk_pstate.peak = fclk_table->max;
- /*
- * For now, just use the mininum clock frequency.
- * TODO: update them when the real pstate settings available
- */
- pstate_table->gfxclk_pstate.standard = gfx_table->min;
- pstate_table->uclk_pstate.standard = mem_table->min;
+ if (driver_clocks.BaseClockAc &&
+ driver_clocks.BaseClockAc < gfx_table->max)
+ pstate_table->gfxclk_pstate.standard = driver_clocks.BaseClockAc;
+ else
+ pstate_table->gfxclk_pstate.standard = gfx_table->max;
+ pstate_table->uclk_pstate.standard = mem_table->max;
pstate_table->socclk_pstate.standard = soc_table->min;
pstate_table->vclk_pstate.standard = vclk_table->min;
pstate_table->dclk_pstate.standard = dclk_table->min;