rmb(); /* for list_empty to work without lock */
if (list_empty(&entity->list) ||
- spsc_queue_count(&entity->job_queue) == 0)
+ spsc_queue_count(&entity->job_queue) == 0 ||
+ entity->stopped)
return true;
return false;
*/
void drm_sched_fini(struct drm_gpu_scheduler *sched)
{
+ struct drm_sched_entity *s_entity;
+ int i;
+
if (sched->thread)
kthread_stop(sched->thread);
+ for (i = DRM_SCHED_PRIORITY_COUNT - 1; i >= DRM_SCHED_PRIORITY_MIN; i--) {
+ struct drm_sched_rq *rq = &sched->sched_rq[i];
+
+ if (!rq)
+ continue;
+
+ spin_lock(&rq->lock);
+ list_for_each_entry(s_entity, &rq->entities, list)
+ /*
+ * Prevents reinsertion and marks job_queue as idle,
+ * it will removed from rq in drm_sched_entity_fini
+ * eventually
+ */
+ s_entity->stopped = true;
+ spin_unlock(&rq->lock);
+
+ }
+
+ /* Wakeup everyone stuck in drm_sched_entity_flush for this scheduler */
+ wake_up_all(&sched->job_scheduled);
+
/* Confirm no work left behind accessing device structures */
cancel_delayed_work_sync(&sched->work_tdr);