int32_t edx_ivlen; /* 4 or 8 */
union
{
- u_int8_t Iv[8]; /* that's enough space */
- u_int32_t Ivl; /* XXX make sure this is 4 bytes */
- u_int64_t Ivq; /* XXX make sure this is 8 bytes! */
+ u_int8_t Iv[8]; /* that's enough space */
+ u_int32_t Ivl; /* make sure this is 4 bytes */
+ u_int64_t Ivq; /* make sure this is 8 bytes! */
}Iu;
#define edx_iv Iu.Iv
#define edx_ivl Iu.Ivl
struct espdesmd5_xdata
{
- int32_t edx_ivlen; /* 0 or 8 */
+ int32_t edx_ivlen; /* 0 or 8 */
u_int32_t edx_rpl; /* Replay counter */
u_int32_t edx_wnd; /* Replay window */
u_int32_t edx_bitmap;
u_int32_t edx_initial; /* initial replay value */
union
{
- u_int8_t Iv[8]; /* that's enough space */
- u_int32_t Ivl; /* XXX make sure this is 4 bytes */
- u_int64_t Ivq; /* XXX make sure this is 8 bytes! */
+ u_int8_t Iv[8]; /* that's enough space */
+ u_int32_t Ivl; /* make sure this is 4 bytes */
+ u_int64_t Ivq; /* make sure this is 8 bytes! */
}Iu;
union
{
struct esp3desmd5_xdata
{
- int32_t edx_ivlen; /* 0 or 4 or 8 */
+ int32_t edx_ivlen; /* 0 or 4 or 8 */
u_int32_t edx_rpl; /* Replay counter */
u_int32_t edx_wnd; /* Replay window */
u_int32_t edx_bitmap;
u_int32_t edx_initial;
union
{
- u_int8_t Iv[8]; /* that's enough space */
- u_int32_t Ivl; /* XXX make sure this is 4 bytes */
- u_int64_t Ivq; /* XXX make sure this is 8 bytes! */
+ u_int8_t Iv[8]; /* that's enough space */
+ u_int32_t Ivl; /* make sure this is 4 bytes */
+ u_int64_t Ivq; /* make sure this is 8 bytes! */
}Iu;
union
{