--- /dev/null
+# $OpenBSD: Makefile,v 1.1.1.1 1996/12/16 06:56:08 downsj Exp $
+# @(#)Makefile 8.1 (Berkeley) 7/24/94
+
+PROG= gomoku
+SRCS= bdinit.c bdisp.c main.c makemove.c pickmove.c stoc.c
+MAN= gomoku.6
+DPADD= ${LIBOCURSES} ${LIBTERMCAP}
+LDADD= -locurses -ltermcap
+HIDEGAME=hidegame
+
+.include <bsd.prog.mk>
--- /dev/null
+/* $OpenBSD: bdinit.c,v 1.1.1.1 1996/12/16 06:56:07 downsj Exp $ */
+/*
+ * Copyright (c) 1994
+ * The Regents of the University of California. All rights reserved.
+ *
+ * This code is derived from software contributed to Berkeley by
+ * Ralph Campbell.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. All advertising materials mentioning features or use of this software
+ * must display the following acknowledgement:
+ * This product includes software developed by the University of
+ * California, Berkeley and its contributors.
+ * 4. Neither the name of the University nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+ * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+ * SUCH DAMAGE.
+ */
+
+#ifndef lint
+static char sccsid[] = "@(#)bdinit.c 8.2 (Berkeley) 5/3/95";
+#endif /* not lint */
+
+#include <string.h>
+#include "gomoku.h"
+
+bdinit(bp)
+ struct spotstr *bp;
+{
+ register int i, j, r;
+ register struct spotstr *sp;
+ register struct combostr *cbp;
+
+ movenum = 1;
+
+ /* mark the borders as such */
+ sp = bp;
+ for (i = BSZ2; --i >= 0; sp++) {
+ sp->s_occ = BORDER; /* top border */
+ sp->s_flg = BFLAGALL;
+ }
+
+ /* fill entire board with EMPTY spots */
+ memset(frames, 0, sizeof(frames));
+ cbp = frames;
+ for (j = 0; ++j < BSZ1; sp++) { /* for each row */
+ for (i = 0; ++i < BSZ1; sp++) { /* for each column */
+ sp->s_occ = EMPTY;
+ sp->s_flg = 0;
+ sp->s_wval = 0;
+ if (j < 5) {
+ /* directions 1, 2, 3 are blocked */
+ sp->s_flg |= (BFLAG << 1) | (BFLAG << 2) |
+ (BFLAG << 3);
+ sp->s_fval[BLACK][1].s = MAXCOMBO;
+ sp->s_fval[BLACK][2].s = MAXCOMBO;
+ sp->s_fval[BLACK][3].s = MAXCOMBO;
+ sp->s_fval[WHITE][1].s = MAXCOMBO;
+ sp->s_fval[WHITE][2].s = MAXCOMBO;
+ sp->s_fval[WHITE][3].s = MAXCOMBO;
+ } else if (j == 5) {
+ /* five spaces, blocked on one side */
+ sp->s_fval[BLACK][1].s = 0x500;
+ sp->s_fval[BLACK][2].s = 0x500;
+ sp->s_fval[BLACK][3].s = 0x500;
+ sp->s_fval[WHITE][1].s = 0x500;
+ sp->s_fval[WHITE][2].s = 0x500;
+ sp->s_fval[WHITE][3].s = 0x500;
+ } else {
+ /* six spaces, not blocked */
+ sp->s_fval[BLACK][1].s = 0x401;
+ sp->s_fval[BLACK][2].s = 0x401;
+ sp->s_fval[BLACK][3].s = 0x401;
+ sp->s_fval[WHITE][1].s = 0x401;
+ sp->s_fval[WHITE][2].s = 0x401;
+ sp->s_fval[WHITE][3].s = 0x401;
+ }
+ if (i > (BSZ - 4)) {
+ /* directions 0, 1 are blocked */
+ sp->s_flg |= BFLAG | (BFLAG << 1);
+ sp->s_fval[BLACK][0].s = MAXCOMBO;
+ sp->s_fval[BLACK][1].s = MAXCOMBO;
+ sp->s_fval[WHITE][0].s = MAXCOMBO;
+ sp->s_fval[WHITE][1].s = MAXCOMBO;
+ } else if (i == (BSZ - 4)) {
+ sp->s_fval[BLACK][0].s = 0x500;
+ sp->s_fval[WHITE][0].s = 0x500;
+ /* if direction 1 is not blocked */
+ if (!(sp->s_flg & (BFLAG << 1))) {
+ sp->s_fval[BLACK][1].s = 0x500;
+ sp->s_fval[WHITE][1].s = 0x500;
+ }
+ } else {
+ sp->s_fval[BLACK][0].s = 0x401;
+ sp->s_fval[WHITE][0].s = 0x401;
+ if (i < 5) {
+ /* direction 3 is blocked */
+ sp->s_flg |= (BFLAG << 3);
+ sp->s_fval[BLACK][3].s = MAXCOMBO;
+ sp->s_fval[WHITE][3].s = MAXCOMBO;
+ } else if (i == 5 &&
+ !(sp->s_flg & (BFLAG << 3))) {
+ sp->s_fval[BLACK][3].s = 0x500;
+ sp->s_fval[WHITE][3].s = 0x500;
+ }
+ }
+ /*
+ * Allocate a frame structure for non blocked frames.
+ */
+ for (r = 4; --r >= 0; ) {
+ if (sp->s_flg & (BFLAG << r))
+ continue;
+ cbp->c_combo.s = sp->s_fval[BLACK][r].s;
+ cbp->c_vertex = sp - board;
+ cbp->c_nframes = 1;
+ cbp->c_dir = r;
+ sp->s_frame[r] = cbp;
+ cbp++;
+ }
+ }
+ sp->s_occ = BORDER; /* left & right border */
+ sp->s_flg = BFLAGALL;
+ }
+
+ /* mark the borders as such */
+ for (i = BSZ1; --i >= 0; sp++) {
+ sp->s_occ = BORDER; /* bottom border */
+ sp->s_flg = BFLAGALL;
+ }
+
+ sortframes[BLACK] = (struct combostr *)0;
+ sortframes[WHITE] = (struct combostr *)0;
+ init_overlap();
+}
+
+/*
+ * Initialize the overlap array.
+ * Each entry in the array is a bit mask with eight bits corresponding
+ * to whether frame B overlaps frame A (as indexed by overlap[A * FAREA + B]).
+ * The eight bits coorespond to whether A and B are open ended (length 6) or
+ * closed (length 5).
+ * 0 A closed and B closed
+ * 1 A closed and B open
+ * 2 A open and B closed
+ * 3 A open and B open
+ * 4 A closed and B closed and overlaps in more than one spot
+ * 5 A closed and B open and overlaps in more than one spot
+ * 6 A open and B closed and overlaps in more than one spot
+ * 7 A open and B open and overlaps in more than one spot
+ * As pieces are played, it can make frames not overlap if there are no
+ * common open spaces shared between the two frames.
+ */
+init_overlap()
+{
+ register struct spotstr *sp1, *sp2;
+ register struct combostr *cbp;
+ register int i, f, r, n, d1, d2;
+ int mask, bmask, vertex, s;
+ u_char *str;
+ short *ip;
+
+ memset(overlap, 0, sizeof(overlap));
+ memset(intersect, 0, sizeof(intersect));
+ str = &overlap[FAREA * FAREA];
+ ip = &intersect[FAREA * FAREA];
+ for (cbp = frames + FAREA; --cbp >= frames; ) { /* each frame */
+ str -= FAREA;
+ ip -= FAREA;
+ sp1 = &board[vertex = cbp->c_vertex];
+ d1 = dd[r = cbp->c_dir];
+ /*
+ * s = 5 if closed, 6 if open.
+ * At this point black & white are the same.
+ */
+ s = 5 + sp1->s_fval[BLACK][r].c.b;
+ /* for each spot in frame A */
+ for (i = 0; i < s; i++, sp1 += d1, vertex += d1) {
+ /* the sixth spot in frame A only overlaps if it is open */
+ mask = (i == 5) ? 0xC : 0xF;
+ /* for each direction */
+ for (r = 4; --r >= 0; ) {
+ bmask = BFLAG << r;
+ sp2 = sp1;
+ d2 = dd[r];
+ /* for each frame that intersects at spot sp1 */
+ for (f = 0; f < 6; f++, sp2 -= d2) {
+ if (sp2->s_occ == BORDER)
+ break;
+ if (sp2->s_flg & bmask)
+ continue;
+ n = sp2->s_frame[r] - frames;
+ ip[n] = vertex;
+ str[n] |= (f == 5) ? mask & 0xA : mask;
+ if (r == cbp->c_dir) {
+ /* compute the multiple spot overlap values */
+ switch (i) {
+ case 0: /* sp1 is the first spot in A */
+ if (f == 4)
+ str[n] |= 0xA0;
+ else if (f != 5)
+ str[n] |= 0xF0;
+ break;
+ case 1: /* sp1 is the second spot in A */
+ if (f == 5)
+ str[n] |= 0xA0;
+ else
+ str[n] |= 0xF0;
+ break;
+ case 4: /* sp1 is the penultimate spot in A */
+ if (f == 0)
+ str[n] |= 0xC0;
+ else
+ str[n] |= 0xF0;
+ break;
+ case 5: /* sp1 is the last spot in A */
+ if (f == 1)
+ str[n] |= 0xC0;
+ else if (f != 0)
+ str[n] |= 0xF0;
+ break;
+ default:
+ str[n] |= 0xF0;
+ }
+ }
+ }
+ }
+ }
+ }
+}
--- /dev/null
+/* $OpenBSD: bdisp.c,v 1.1.1.1 1996/12/16 06:56:08 downsj Exp $ */
+/*
+ * Copyright (c) 1994
+ * The Regents of the University of California. All rights reserved.
+ *
+ * This code is derived from software contributed to Berkeley by
+ * Ralph Campbell.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. All advertising materials mentioning features or use of this software
+ * must display the following acknowledgement:
+ * This product includes software developed by the University of
+ * California, Berkeley and its contributors.
+ * 4. Neither the name of the University nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+ * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+ * SUCH DAMAGE.
+ */
+
+#ifndef lint
+static char sccsid[] = "@(#)bdisp.c 8.2 (Berkeley) 5/3/95";
+#endif /* not lint */
+
+#include "gomoku.h"
+#include <stdio.h>
+#include <ocurses.h>
+
+#define SCRNH 24 /* assume 24 lines for the moment */
+#define SCRNW 80 /* assume 80 chars for the moment */
+
+static int lastline;
+static char pcolor[] = "*O.?";
+
+/*
+ * Initialize screen display.
+ */
+cursinit()
+{
+
+ initscr();
+ noecho();
+ cbreak();
+ leaveok(stdscr, TRUE);
+}
+
+/*
+ * Restore screen display.
+ */
+cursfini()
+{
+
+ leaveok(stdscr, FALSE);
+ move(23, 0);
+ clrtoeol();
+ refresh();
+ endwin();
+}
+
+/*
+ * Initialize board display.
+ */
+bdisp_init()
+{
+ register int i, j;
+
+ /* top border */
+ for (i = 1; i < BSZ1; i++) {
+ move(0, 2 * i + 1);
+ addch(letters[i]);
+ }
+ /* left and right edges */
+ for (j = BSZ1; --j > 0; ) {
+ move(20 - j, 0);
+ printw("%2d ", j);
+ move(20 - j, 2 * BSZ1 + 1);
+ printw("%d ", j);
+ }
+ /* bottom border */
+ for (i = 1; i < BSZ1; i++) {
+ move(20, 2 * i + 1);
+ addch(letters[i]);
+ }
+ bdwho(0);
+ move(0, 47);
+ addstr("# black white");
+ lastline = 0;
+ bdisp();
+}
+
+/*
+ * Update who is playing whom.
+ */
+bdwho(update)
+ int update;
+{
+ int i;
+ extern char *plyr[];
+
+ move(21, 0);
+ clrtoeol();
+ i = 6 - strlen(plyr[BLACK]) / 2;
+ move(21, i > 0 ? i : 0);
+ printw("BLACK/%s", plyr[BLACK]);
+ i = 30 - strlen(plyr[WHITE]) / 2;
+ move(21, i);
+ printw("WHITE/%s", plyr[WHITE]);
+ move(21, 19);
+ addstr(" vs. ");
+ if (update)
+ refresh();
+}
+
+/*
+ * Update the board display after a move.
+ */
+bdisp()
+{
+ register int i, j, c;
+ register struct spotstr *sp;
+
+ for (j = BSZ1; --j > 0; ) {
+ for (i = 1; i < BSZ1; i++) {
+ move(BSZ1 - j, 2 * i + 1);
+ sp = &board[i + j * BSZ1];
+ if (debug > 1 && sp->s_occ == EMPTY) {
+ if (sp->s_flg & IFLAGALL)
+ c = '+';
+ else if (sp->s_flg & CFLAGALL)
+ c = '-';
+ else
+ c = '.';
+ } else
+ c = pcolor[sp->s_occ];
+ addch(c);
+ }
+ }
+ refresh();
+}
+
+#ifdef DEBUG
+/*
+ * Dump board display to a file.
+ */
+bdump(fp)
+ FILE *fp;
+{
+ register int i, j, c;
+ register struct spotstr *sp;
+
+ /* top border */
+ fprintf(fp, " A B C D E F G H J K L M N O P Q R S T\n");
+
+ for (j = BSZ1; --j > 0; ) {
+ /* left edge */
+ fprintf(fp, "%2d ", j);
+ for (i = 1; i < BSZ1; i++) {
+ sp = &board[i + j * BSZ1];
+ if (debug > 1 && sp->s_occ == EMPTY) {
+ if (sp->s_flg & IFLAGALL)
+ c = '+';
+ else if (sp->s_flg & CFLAGALL)
+ c = '-';
+ else
+ c = '.';
+ } else
+ c = pcolor[sp->s_occ];
+ putc(c, fp);
+ putc(' ', fp);
+ }
+ /* right edge */
+ fprintf(fp, "%d\n", j);
+ }
+
+ /* bottom border */
+ fprintf(fp, " A B C D E F G H J K L M N O P Q R S T\n");
+}
+#endif /* DEBUG */
+
+/*
+ * Display a transcript entry
+ */
+dislog(str)
+ char *str;
+{
+
+ if (++lastline >= SCRNH - 1) {
+ /* move 'em up */
+ lastline = 1;
+ }
+ if (strlen(str) >= SCRNW - 46)
+ str[SCRNW - 46 - 1] = '\0';
+ move(lastline, 46);
+ addstr(str);
+ clrtoeol();
+ move(lastline + 1, 46);
+ clrtoeol();
+}
+
+/*
+ * Display a question.
+ */
+ask(str)
+ char *str;
+{
+ int len = strlen(str);
+
+ move(23, 0);
+ addstr(str);
+ clrtoeol();
+ move(23, len);
+ refresh();
+}
+
+getline(buf, size)
+ char *buf;
+ int size;
+{
+ register char *cp, *end;
+ register int c;
+ extern int interactive;
+
+ cp = buf;
+ end = buf + size - 1; /* save room for the '\0' */
+ while (cp < end && (c = getchar()) != EOF && c != '\n' && c != '\r') {
+ *cp++ = c;
+ if (interactive) {
+ switch (c) {
+ case 0x0c: /* ^L */
+ wrefresh(curscr);
+ cp--;
+ continue;
+ case 0x15: /* ^U */
+ case 0x18: /* ^X */
+ while (cp > buf) {
+ cp--;
+ addch('\b');
+ }
+ clrtoeol();
+ break;
+ case '\b':
+ case 0x7f: /* DEL */
+ if (cp == buf + 1) {
+ cp--;
+ continue;
+ }
+ cp -= 2;
+ addch('\b');
+ c = ' ';
+ /* FALLTHROUGH */
+ default:
+ addch(c);
+ }
+ refresh();
+ }
+ }
+ *cp = '\0';
+ return(c != EOF);
+}
--- /dev/null
+.\" $OpenBSD: gomoku.6,v 1.1.1.1 1996/12/16 06:56:08 downsj Exp $
+.\"
+.\" Copyright (c) 1994
+.\" The Regents of the University of California. All rights reserved.
+.\"
+.\" This code is derived from software contributed to Berkeley by
+.\" Ralph Campbell.
+.\"
+.\" Redistribution and use in source and binary forms, with or without
+.\" modification, are permitted provided that the following conditions
+.\" are met:
+.\" 1. Redistributions of source code must retain the above copyright
+.\" notice, this list of conditions and the following disclaimer.
+.\" 2. Redistributions in binary form must reproduce the above copyright
+.\" notice, this list of conditions and the following disclaimer in the
+.\" documentation and/or other materials provided with the distribution.
+.\" 3. All advertising materials mentioning features or use of this software
+.\" must display the following acknowledgement:
+.\" This product includes software developed by the University of
+.\" California, Berkeley and its contributors.
+.\" 4. Neither the name of the University nor the names of its contributors
+.\" may be used to endorse or promote products derived from this software
+.\" without specific prior written permission.
+.\"
+.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
+.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
+.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+.\" SUCH DAMAGE.
+.\"
+.\" @(#)gomoku.6 8.2 (Berkeley) 8/4/94
+.\"
+.Dd August 4, 1994
+.Dt GOMOKU 6
+.Os
+.Sh NAME
+.Nm gomoku
+.Nd game of 5 in a row
+.Sh SYNOPSIS
+.Nm gomoku
+.Op Fl bcdu
+.Op Fl D Ar debugfile
+.Op Ar inputfile
+.Sh DESCRIPTION
+.Nm Gomoku
+is a two player game were the object is to get 5 in a row horizontally,
+vertically or diagonally on a 19 by 19 grid. By convention, black always
+moves first.
+With no arguments,
+.Nm gomoku
+will display a playing board and prompt for moves from the user.
+Valid moves are a letter for the column and a number for the row of an empty
+board location. Entering ``quit" or ``resign" will end the game.
+You can save the current state of the game by entering ``save" and
+supplying a file name when prompted.
+The optional file
+.Ar inputfile
+can be used to restore a saved game.
+.Pp
+The options are:
+.Bl -tag -width Ds
+.It Fl b
+This option sets background mode. Input moves are read from standard input,
+the computer picks a move, and prints it to standard output. The first
+input line should be either ``black" or ``white" to specify whether
+.Nm gomoku
+has the first move or not respectively. This
+option was intended for game tournaments where a referee program handles
+the board display and pits one program against another.
+.It Fl c
+Computer verses computer.
+.Nm Gomoku
+will play a game against itself. This is mostly used for testing.
+.It Fl d
+Print debugging information. Repeating this option more than
+once yields more detailed information.
+.It Fl D Ar debugfile
+Print the debug information to
+.Ar debugfile
+instead of to the standard output.
+.It Fl u
+User verses user. This is mostly used for testing.
+.Sh AUTHOR
+Ralph Campbell
+.Sh ACKNOWLEDGEMENTS
+The board display routines were based on the
+.Nm goref
+program written by Peter Langston.
--- /dev/null
+/* $OpenBSD: gomoku.h,v 1.1.1.1 1996/12/16 06:56:08 downsj Exp $ */
+/*
+ * Copyright (c) 1994
+ * The Regents of the University of California. All rights reserved.
+ *
+ * This code is derived from software contributed to Berkeley by
+ * Ralph Campbell.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. All advertising materials mentioning features or use of this software
+ * must display the following acknowledgement:
+ * This product includes software developed by the University of
+ * California, Berkeley and its contributors.
+ * 4. Neither the name of the University nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+ * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+ * SUCH DAMAGE.
+ *
+ * @(#)gomoku.h 8.2 (Berkeley) 5/3/95
+ */
+
+#include <sys/types.h>
+
+/* board dimensions */
+#define BSZ 19
+#define BSZ1 (BSZ+1)
+#define BSZ2 (BSZ+2)
+#define BAREA (BSZ2*BSZ1+1)
+
+/* frame dimentions (based on 5 in a row) */
+#define FSZ1 BSZ
+#define FSZ2 (BSZ-4)
+#define FAREA (FSZ1*FSZ2 + FSZ2*FSZ2 + FSZ1*FSZ2 + FSZ2*FSZ2)
+
+#define MUP (BSZ1)
+#define MDOWN (-BSZ1)
+#define MLEFT (-1)
+#define MRIGHT (1)
+
+/* values for s_occ */
+#define BLACK 0
+#define WHITE 1
+#define EMPTY 2
+#define BORDER 3
+
+/* return values for makemove() */
+#define MOVEOK 0
+#define RESIGN 1
+#define ILLEGAL 2
+#define WIN 3
+#define TIE 4
+#define SAVE 5
+
+#define A 1
+#define B 2
+#define C 3
+#define D 4
+#define E 5
+#define F 6
+#define G 7
+#define H 8
+#define J 9
+#define K 10
+#define L 11
+#define M 12
+#define N 13
+#define O 14
+#define P 15
+#define Q 16
+#define R 17
+#define S 18
+#define T 19
+
+#define PT(x,y) ((x) + BSZ1 * (y))
+
+/*
+ * A 'frame' is a group of five or six contiguous board locations.
+ * An open ended frame is one with spaces on both ends; otherwise, its closed.
+ * A 'combo' is a group of intersecting frames and consists of two numbers:
+ * 'A' is the number of moves to make the combo non-blockable.
+ * 'B' is the minimum number of moves needed to win once it can't be blocked.
+ * A 'force' is a combo that is one move away from being non-blockable
+ *
+ * Single frame combo values:
+ * <A,B> board values
+ * 5,0 . . . . . O
+ * 4,1 . . . . . .
+ * 4,0 . . . . X O
+ * 3,1 . . . . X .
+ * 3,0 . . . X X O
+ * 2,1 . . . X X .
+ * 2,0 . . X X X O
+ * 1,1 . . X X X .
+ * 1,0 . X X X X O
+ * 0,1 . X X X X .
+ * 0,0 X X X X X O
+ *
+ * The rule for combining two combos (<A1,B1> <A2,B2>)
+ * with V valid intersection points, is:
+ * A' = A1 + A2 - 2 - V
+ * B' = MIN(A1 + B1 - 1, A2 + B2 - 1)
+ * Each time a frame is added to the combo, the number of moves to complete
+ * the force is the number of moves needed to 'fill' the frame plus one at
+ * the intersection point. The number of moves to win is the number of moves
+ * to complete the best frame minus the last move to complete the force.
+ * Note that it doesn't make sense to combine a <1,x> with anything since
+ * it is already a force. Also, the frames have to be independent so a
+ * single move doesn't affect more than one frame making up the combo.
+ *
+ * Rules for comparing which of two combos (<A1,B1> <A2,B2>) is better:
+ * Both the same color:
+ * <A',B'> = (A1 < A2 || A1 == A2 && B1 <= B2) ? <A1,B1> : <A2,B2>
+ * We want to complete the force first, then the combo with the
+ * fewest moves to win.
+ * Different colors, <A1,B1> is the combo for the player with the next move:
+ * <A',B'> = A2 <= 1 && (A1 > 1 || A2 + B2 < A1 + B1) ? <A2,B2> : <A1,B1>
+ * We want to block only if we have to (i.e., if they are one move away
+ * from completing a force and we don't have a force that we can
+ * complete which takes fewer or the same number of moves to win).
+ */
+
+#define MAXA 6
+#define MAXB 2
+#define MAXCOMBO 0x600
+
+union comboval {
+ struct {
+#if BYTE_ORDER == BIG_ENDIAN
+ u_char a; /* # moves to complete force */
+ u_char b; /* # moves to win */
+#endif
+#if BYTE_ORDER == LITTLE_ENDIAN
+ u_char b; /* # moves to win */
+ u_char a; /* # moves to complete force */
+#endif
+ } c;
+ u_short s;
+};
+
+/*
+ * This structure is used to record information about single frames (F) and
+ * combinations of two more frames (C).
+ * For combinations of two or more frames, there is an additional
+ * array of pointers to the frames of the combination which is sorted
+ * by the index into the frames[] array. This is used to prevent duplication
+ * since frame A combined with B is the same as B with A.
+ * struct combostr *c_sort[size c_nframes];
+ * The leaves of the tree (frames) are numbered 0 (bottom, leftmost)
+ * to c_nframes - 1 (top, right). This is stored in c_frameindex and
+ * c_dir if C_LOOP is set.
+ */
+struct combostr {
+ struct combostr *c_next; /* list of combos at the same level */
+ struct combostr *c_prev; /* list of combos at the same level */
+ struct combostr *c_link[2]; /* C:previous level or F:NULL */
+ union comboval c_linkv[2]; /* C:combo value for link[0,1] */
+ union comboval c_combo; /* C:combo value for this level */
+ u_short c_vertex; /* C:intersection or F:frame head */
+ u_char c_nframes; /* number of frames in the combo */
+ u_char c_dir; /* C:loop frame or F:frame direction */
+ u_char c_flg; /* C:combo flags */
+ u_char c_frameindex; /* C:intersection frame index */
+ u_char c_framecnt[2]; /* number of frames left to attach */
+ u_char c_emask[2]; /* C:bit mask of completion spots for
+ * link[0] and link[1] */
+ u_char c_voff[2]; /* C:vertex offset within frame */
+};
+
+/* flag values for c_flg */
+#define C_OPEN_0 0x01 /* link[0] is an open ended frame */
+#define C_OPEN_1 0x02 /* link[1] is an open ended frame */
+#define C_LOOP 0x04 /* link[1] intersects previous frame */
+#define C_MARK 0x08 /* indicates combo processed */
+
+/*
+ * This structure is used for recording the completion points of
+ * multi frame combos.
+ */
+struct elist {
+ struct elist *e_next; /* list of completion points */
+ struct combostr *e_combo; /* the whole combo */
+ u_char e_off; /* offset in frame of this empty spot */
+ u_char e_frameindex; /* intersection frame index */
+ u_char e_framecnt; /* number of frames left to attach */
+ u_char e_emask; /* real value of the frame's emask */
+ union comboval e_fval; /* frame combo value */
+};
+
+/*
+ * One spot structure for each location on the board.
+ * A frame consists of the combination for the current spot plus the five spots
+ * 0: right, 1: right & down, 2: down, 3: down & left.
+ */
+struct spotstr {
+ short s_occ; /* color of occupant */
+ short s_wval; /* weighted value */
+ int s_flg; /* flags for graph walks */
+ struct combostr *s_frame[4]; /* level 1 combo for frame[dir] */
+ union comboval s_fval[2][4]; /* combo value for [color][frame] */
+ union comboval s_combo[2]; /* minimum combo value for BLK & WHT */
+ u_char s_level[2]; /* number of frames in the min combo */
+ u_char s_nforce[2]; /* number of <1,x> combos */
+ struct elist *s_empty; /* level n combo completion spots */
+ struct elist *s_nempty; /* level n+1 combo completion spots */
+ int dummy[2]; /* XXX */
+};
+
+/* flag values for s_flg */
+#define CFLAG 0x000001 /* frame is part of a combo */
+#define CFLAGALL 0x00000F /* all frame directions marked */
+#define IFLAG 0x000010 /* legal intersection point */
+#define IFLAGALL 0x0000F0 /* any intersection points? */
+#define FFLAG 0x000100 /* frame is part of a <1,x> combo */
+#define FFLAGALL 0x000F00 /* all force frames */
+#define MFLAG 0x001000 /* frame has already been seen */
+#define MFLAGALL 0x00F000 /* all frames seen */
+#define BFLAG 0x010000 /* frame intersects border or dead */
+#define BFLAGALL 0x0F0000 /* all frames dead */
+
+/*
+ * This structure is used to store overlap information between frames.
+ */
+struct ovlp_info {
+ int o_intersect; /* intersection spot */
+ struct combostr *o_fcombo; /* the connecting combo */
+ u_char o_link; /* which link to update (0 or 1) */
+ u_char o_off; /* offset in frame of intersection */
+ u_char o_frameindex; /* intersection frame index */
+};
+
+extern char *letters;
+extern char fmtbuf[];
+extern char pdir[];
+
+extern int dd[4];
+extern struct spotstr board[BAREA]; /* info for board */
+extern struct combostr frames[FAREA]; /* storage for single frames */
+extern struct combostr *sortframes[2]; /* sorted, non-empty frames */
+extern u_char overlap[FAREA * FAREA]; /* frame [a][b] overlap */
+extern short intersect[FAREA * FAREA]; /* frame [a][b] intersection */
+extern int movelog[BSZ * BSZ]; /* history of moves */
+extern int movenum;
+extern int debug;
+
+extern char *copy();
+extern char *stoc();
+extern char *tail();
+
+#define ASSERT(x)
--- /dev/null
+/* $OpenBSD: main.c,v 1.1.1.1 1996/12/16 06:56:08 downsj Exp $ */
+/*
+ * Copyright (c) 1994
+ * The Regents of the University of California. All rights reserved.
+ *
+ * This code is derived from software contributed to Berkeley by
+ * Ralph Campbell.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. All advertising materials mentioning features or use of this software
+ * must display the following acknowledgement:
+ * This product includes software developed by the University of
+ * California, Berkeley and its contributors.
+ * 4. Neither the name of the University nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+ * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+ * SUCH DAMAGE.
+ */
+
+#ifndef lint
+static char copyright[] =
+"@(#) Copyright (c) 1994\n\
+ The Regents of the University of California. All rights reserved.\n";
+#endif /* not lint */
+
+#ifndef lint
+static char sccsid[] = "@(#)main.c 8.4 (Berkeley) 5/4/95";
+#endif /* not lint */
+
+#include <ocurses.h>
+#include <err.h>
+#include <signal.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <unistd.h>
+
+#include "gomoku.h"
+
+#define USER 0 /* get input from standard input */
+#define PROGRAM 1 /* get input from program */
+#define INPUTF 2 /* get input from a file */
+
+int interactive = 1; /* true if interactive */
+int debug; /* true if debugging */
+int test; /* both moves come from 1: input, 2: computer */
+char *prog; /* name of program */
+FILE *debugfp; /* file for debug output */
+FILE *inputfp; /* file for debug input */
+
+char pdir[4] = "-\\|/";
+char fmtbuf[128];
+
+struct spotstr board[BAREA]; /* info for board */
+struct combostr frames[FAREA]; /* storage for all frames */
+struct combostr *sortframes[2]; /* sorted list of non-empty frames */
+u_char overlap[FAREA * FAREA]; /* true if frame [a][b] overlap */
+short intersect[FAREA * FAREA]; /* frame [a][b] intersection */
+int movelog[BSZ * BSZ]; /* log of all the moves */
+int movenum; /* current move number */
+char *plyr[2]; /* who's who */
+
+extern void quit();
+#ifdef DEBUG
+extern void whatsup();
+#endif
+
+main(argc, argv)
+ int argc;
+ char **argv;
+{
+ char buf[128];
+ int color, curmove, i, ch;
+ int input[2];
+ static char *fmt[2] = {
+ "%3d %-6s",
+ "%3d %-6s"
+ };
+
+ prog = strrchr(argv[0], '/');
+ if (prog)
+ prog++;
+ else
+ prog = argv[0];
+
+ while ((ch = getopt(argc, argv, "bcdD:u")) != EOF) {
+ switch (ch) {
+ case 'b': /* background */
+ interactive = 0;
+ break;
+ case 'd': /* debugging */
+ debug++;
+ break;
+ case 'D': /* log debug output to file */
+ if ((debugfp = fopen(optarg, "w")) == NULL)
+ err(1, "%s", optarg);
+ break;
+ case 'u': /* testing: user verses user */
+ test = 1;
+ break;
+ case 'c': /* testing: computer verses computer */
+ test = 2;
+ break;
+ }
+ }
+ argc -= optind;
+ argv += optind;
+ if (argc) {
+ if ((inputfp = fopen(*argv, "r")) == NULL)
+ err(1, "%s", *argv);
+ }
+
+ if (!debug)
+#ifdef SVR4
+ srand(time(0));
+#else
+ srandom(time(0));
+#endif
+ if (interactive)
+ cursinit(); /* initialize curses */
+again:
+ bdinit(board); /* initialize board contents */
+
+ if (interactive) {
+ plyr[BLACK] = plyr[WHITE] = "???";
+ bdisp_init(); /* initialize display of board */
+#ifdef DEBUG
+ signal(SIGINT, whatsup);
+#else
+ signal(SIGINT, quit);
+#endif
+
+ if (inputfp == NULL && test == 0) {
+ for (;;) {
+ ask("black or white? ");
+ getline(buf, sizeof(buf));
+ if (buf[0] == 'b' || buf[0] == 'B') {
+ color = BLACK;
+ break;
+ }
+ if (buf[0] == 'w' || buf[0] == 'W') {
+ color = WHITE;
+ break;
+ }
+ move(22, 0);
+ printw("Black moves first. Please enter `black' or `white'\n");
+ }
+ move(22, 0);
+ clrtoeol();
+ }
+ } else {
+ setbuf(stdout, 0);
+ getline(buf, sizeof(buf));
+ if (strcmp(buf, "black") == 0)
+ color = BLACK;
+ else if (strcmp(buf, "white") == 0)
+ color = WHITE;
+ else {
+ sprintf(fmtbuf,
+ "Huh? Expected `black' or `white', got `%s'\n",
+ buf);
+ panic(fmtbuf);
+ }
+ }
+
+ if (inputfp) {
+ input[BLACK] = INPUTF;
+ input[WHITE] = INPUTF;
+ } else {
+ switch (test) {
+ case 0: /* user verses program */
+ input[color] = USER;
+ input[!color] = PROGRAM;
+ break;
+
+ case 1: /* user verses user */
+ input[BLACK] = USER;
+ input[WHITE] = USER;
+ break;
+
+ case 2: /* program verses program */
+ input[BLACK] = PROGRAM;
+ input[WHITE] = PROGRAM;
+ break;
+ }
+ }
+ if (interactive) {
+ plyr[BLACK] = input[BLACK] == USER ? "you" : prog;
+ plyr[WHITE] = input[WHITE] == USER ? "you" : prog;
+ bdwho(1);
+ }
+
+ for (color = BLACK; ; color = !color) {
+ top:
+ switch (input[color]) {
+ case INPUTF: /* input comes from a file */
+ curmove = readinput(inputfp);
+ if (curmove != ILLEGAL)
+ break;
+ switch (test) {
+ case 0: /* user verses program */
+ input[color] = USER;
+ input[!color] = PROGRAM;
+ break;
+
+ case 1: /* user verses user */
+ input[BLACK] = USER;
+ input[WHITE] = USER;
+ break;
+
+ case 2: /* program verses program */
+ input[BLACK] = PROGRAM;
+ input[WHITE] = PROGRAM;
+ break;
+ }
+ plyr[BLACK] = input[BLACK] == USER ? "you" : prog;
+ plyr[WHITE] = input[WHITE] == USER ? "you" : prog;
+ bdwho(1);
+ goto top;
+
+ case USER: /* input comes from standard input */
+ getinput:
+ if (interactive)
+ ask("move? ");
+ if (!getline(buf, sizeof(buf))) {
+ curmove = RESIGN;
+ break;
+ }
+ if (buf[0] == '\0')
+ goto getinput;
+ curmove = ctos(buf);
+ if (interactive) {
+ if (curmove == SAVE) {
+ FILE *fp;
+
+ ask("save file name? ");
+ (void)getline(buf, sizeof(buf));
+ if ((fp = fopen(buf, "w")) == NULL) {
+ log("cannot create save file");
+ goto getinput;
+ }
+ for (i = 0; i < movenum - 1; i++)
+ fprintf(fp, "%s\n",
+ stoc(movelog[i]));
+ fclose(fp);
+ goto getinput;
+ }
+ if (curmove != RESIGN &&
+ board[curmove].s_occ != EMPTY) {
+ log("Illegal move");
+ goto getinput;
+ }
+ }
+ break;
+
+ case PROGRAM: /* input comes from the program */
+ curmove = pickmove(color);
+ break;
+ }
+ if (interactive) {
+ sprintf(fmtbuf, fmt[color], movenum, stoc(curmove));
+ log(fmtbuf);
+ }
+ if ((i = makemove(color, curmove)) != MOVEOK)
+ break;
+ if (interactive)
+ bdisp();
+ }
+ if (interactive) {
+ move(22, 0);
+ switch (i) {
+ case WIN:
+ if (input[color] == PROGRAM)
+ addstr("Ha ha, I won");
+ else
+ addstr("Rats! you won");
+ break;
+ case TIE:
+ addstr("Wow! its a tie");
+ break;
+ case ILLEGAL:
+ addstr("Illegal move");
+ break;
+ }
+ clrtoeol();
+ bdisp();
+ if (i != RESIGN) {
+ replay:
+ ask("replay? ");
+ if (getline(buf, sizeof(buf)) &&
+ buf[0] == 'y' || buf[0] == 'Y')
+ goto again;
+ if (strcmp(buf, "save") == 0) {
+ FILE *fp;
+
+ ask("save file name? ");
+ (void)getline(buf, sizeof(buf));
+ if ((fp = fopen(buf, "w")) == NULL) {
+ log("cannot create save file");
+ goto replay;
+ }
+ for (i = 0; i < movenum - 1; i++)
+ fprintf(fp, "%s\n",
+ stoc(movelog[i]));
+ fclose(fp);
+ goto replay;
+ }
+ }
+ }
+ quit();
+}
+
+readinput(fp)
+ FILE *fp;
+{
+ char *cp;
+ int c;
+
+ cp = fmtbuf;
+ while ((c = getc(fp)) != EOF && c != '\n')
+ *cp++ = c;
+ *cp = '\0';
+ return (ctos(fmtbuf));
+}
+
+#ifdef DEBUG
+/*
+ * Handle strange situations.
+ */
+void
+whatsup(signum)
+ int signum;
+{
+ int i, pnum, n, s1, s2, d1, d2;
+ struct spotstr *sp;
+ FILE *fp;
+ char *str;
+ struct elist *ep;
+ struct combostr *cbp;
+
+ if (!interactive)
+ quit();
+top:
+ ask("cmd? ");
+ if (!getline(fmtbuf, sizeof(fmtbuf)))
+ quit();
+ switch (*fmtbuf) {
+ case '\0':
+ goto top;
+ case 'q': /* conservative quit */
+ quit();
+ case 'd': /* set debug level */
+ debug = fmtbuf[1] - '0';
+ sprintf(fmtbuf, "Debug set to %d", debug);
+ dlog(fmtbuf);
+ sleep(1);
+ case 'c':
+ break;
+ case 'b': /* back up a move */
+ if (movenum > 1) {
+ movenum--;
+ board[movelog[movenum - 1]].s_occ = EMPTY;
+ bdisp();
+ }
+ goto top;
+ case 's': /* suggest a move */
+ i = fmtbuf[1] == 'b' ? BLACK : WHITE;
+ sprintf(fmtbuf, "suggest %c %s", i == BLACK ? 'B' : 'W',
+ stoc(pickmove(i)));
+ dlog(fmtbuf);
+ goto top;
+ case 'f': /* go forward a move */
+ board[movelog[movenum - 1]].s_occ = movenum & 1 ? BLACK : WHITE;
+ movenum++;
+ bdisp();
+ goto top;
+ case 'l': /* print move history */
+ if (fmtbuf[1] == '\0') {
+ for (i = 0; i < movenum - 1; i++)
+ dlog(stoc(movelog[i]));
+ goto top;
+ }
+ if ((fp = fopen(fmtbuf + 1, "w")) == NULL)
+ goto top;
+ for (i = 0; i < movenum - 1; i++) {
+ fprintf(fp, "%s", stoc(movelog[i]));
+ if (++i < movenum - 1)
+ fprintf(fp, " %s\n", stoc(movelog[i]));
+ else
+ fputc('\n', fp);
+ }
+ bdump(fp);
+ fclose(fp);
+ goto top;
+ case 'o':
+ n = 0;
+ for (str = fmtbuf + 1; *str; str++)
+ if (*str == ',') {
+ for (d1 = 0; d1 < 4; d1++)
+ if (str[-1] == pdir[d1])
+ break;
+ str[-1] = '\0';
+ sp = &board[s1 = ctos(fmtbuf + 1)];
+ n = (sp->s_frame[d1] - frames) * FAREA;
+ *str++ = '\0';
+ break;
+ }
+ sp = &board[s2 = ctos(str)];
+ while (*str)
+ str++;
+ for (d2 = 0; d2 < 4; d2++)
+ if (str[-1] == pdir[d2])
+ break;
+ n += sp->s_frame[d2] - frames;
+ str = fmtbuf;
+ sprintf(str, "overlap %s%c,", stoc(s1), pdir[d1]);
+ str += strlen(str);
+ sprintf(str, "%s%c = %x", stoc(s2), pdir[d2], overlap[n]);
+ dlog(fmtbuf);
+ goto top;
+ case 'p':
+ sp = &board[i = ctos(fmtbuf + 1)];
+ sprintf(fmtbuf, "V %s %x/%d %d %x/%d %d %d %x", stoc(i),
+ sp->s_combo[BLACK].s, sp->s_level[BLACK],
+ sp->s_nforce[BLACK],
+ sp->s_combo[WHITE].s, sp->s_level[WHITE],
+ sp->s_nforce[WHITE], sp->s_wval, sp->s_flg);
+ dlog(fmtbuf);
+ sprintf(fmtbuf, "FB %s %x %x %x %x", stoc(i),
+ sp->s_fval[BLACK][0].s, sp->s_fval[BLACK][1].s,
+ sp->s_fval[BLACK][2].s, sp->s_fval[BLACK][3].s);
+ dlog(fmtbuf);
+ sprintf(fmtbuf, "FW %s %x %x %x %x", stoc(i),
+ sp->s_fval[WHITE][0].s, sp->s_fval[WHITE][1].s,
+ sp->s_fval[WHITE][2].s, sp->s_fval[WHITE][3].s);
+ dlog(fmtbuf);
+ goto top;
+ case 'e': /* e {b|w} [0-9] spot */
+ str = fmtbuf + 1;
+ if (*str >= '0' && *str <= '9')
+ n = *str++ - '0';
+ else
+ n = 0;
+ sp = &board[i = ctos(str)];
+ for (ep = sp->s_empty; ep; ep = ep->e_next) {
+ cbp = ep->e_combo;
+ if (n) {
+ if (cbp->c_nframes > n)
+ continue;
+ if (cbp->c_nframes != n)
+ break;
+ }
+ printcombo(cbp, fmtbuf);
+ dlog(fmtbuf);
+ }
+ goto top;
+ default:
+syntax:
+ dlog("Options are:");
+ dlog("q - quit");
+ dlog("c - continue");
+ dlog("d# - set debug level to #");
+ dlog("p# - print values at #");
+ goto top;
+ }
+}
+#endif /* DEBUG */
+
+/*
+ * Display debug info.
+ */
+dlog(str)
+ char *str;
+{
+
+ if (debugfp)
+ fprintf(debugfp, "%s\n", str);
+ if (interactive)
+ dislog(str);
+ else
+ fprintf(stderr, "%s\n", str);
+}
+
+log(str)
+ char *str;
+{
+
+ if (debugfp)
+ fprintf(debugfp, "%s\n", str);
+ if (interactive)
+ dislog(str);
+ else
+ printf("%s\n", str);
+}
+
+void
+quit()
+{
+ if (interactive) {
+ bdisp(); /* show final board */
+ cursfini();
+ }
+ exit(0);
+}
+
+/*
+ * Die gracefully.
+ */
+panic(str)
+ char *str;
+{
+ fprintf(stderr, "%s: %s\n", prog, str);
+ fputs("resign\n", stdout);
+ quit();
+}
--- /dev/null
+/* $OpenBSD: makemove.c,v 1.1.1.1 1996/12/16 06:56:08 downsj Exp $ */
+/*
+ * Copyright (c) 1994
+ * The Regents of the University of California. All rights reserved.
+ *
+ * This code is derived from software contributed to Berkeley by
+ * Ralph Campbell.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. All advertising materials mentioning features or use of this software
+ * must display the following acknowledgement:
+ * This product includes software developed by the University of
+ * California, Berkeley and its contributors.
+ * 4. Neither the name of the University nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+ * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+ * SUCH DAMAGE.
+ */
+
+#ifndef lint
+static char sccsid[] = "@(#)makemove.c 8.2 (Berkeley) 5/3/95";
+#endif /* not lint */
+
+#include "gomoku.h"
+
+ /* direction deltas */
+int dd[4] = {
+ MRIGHT, MRIGHT+MDOWN, MDOWN, MDOWN+MLEFT
+};
+
+int weight[5] = { 0, 1, 7, 22, 100 };
+
+/*
+ * Return values:
+ * MOVEOK everything is OK.
+ * RESIGN Player resigned.
+ * ILLEGAL Illegal move.
+ * WIN The the winning move was just played.
+ * TIE The game is a tie.
+ */
+makemove(us, mv)
+ int us, mv;
+{
+ register struct spotstr *sp, *fsp;
+ register union comboval *cp;
+ struct spotstr *osp;
+ struct combostr *cbp, *cbp1;
+ union comboval *cp1;
+ register int i, f, r, d, n;
+ int space, val, bmask;
+
+ /* check for end of game */
+ if (mv == RESIGN)
+ return(RESIGN);
+
+ /* check for illegal move */
+ sp = &board[mv];
+ if (sp->s_occ != EMPTY)
+ return(ILLEGAL);
+
+ /* make move */
+ sp->s_occ = us;
+ movelog[movenum - 1] = mv;
+ if (++movenum == BSZ * BSZ)
+ return(TIE);
+
+ /* compute new frame values */
+ sp->s_wval = 0;
+ osp = sp;
+ for (r = 4; --r >= 0; ) { /* for each direction */
+ d = dd[r];
+ fsp = osp;
+ bmask = BFLAG << r;
+ for (f = 5; --f >= 0; fsp -= d) { /* for each frame */
+ if (fsp->s_occ == BORDER)
+ goto nextr;
+ if (fsp->s_flg & bmask)
+ continue;
+
+ /* remove this frame from the sorted list of frames */
+ cbp = fsp->s_frame[r];
+ if (cbp->c_next) {
+ if (sortframes[BLACK] == cbp)
+ sortframes[BLACK] = cbp->c_next;
+ if (sortframes[WHITE] == cbp)
+ sortframes[WHITE] = cbp->c_next;
+ cbp->c_next->c_prev = cbp->c_prev;
+ cbp->c_prev->c_next = cbp->c_next;
+ }
+
+ /* compute old weight value for this frame */
+ cp = &fsp->s_fval[BLACK][r];
+ if (cp->s <= 0x500)
+ val = weight[5 - cp->c.a - cp->c.b];
+ else
+ val = 0;
+ cp = &fsp->s_fval[WHITE][r];
+ if (cp->s <= 0x500)
+ val += weight[5 - cp->c.a - cp->c.b];
+
+ /* compute new combo value for this frame */
+ sp = fsp;
+ space = sp->s_occ == EMPTY;
+ n = 0;
+ for (i = 5; --i >= 0; sp += d) { /* for each spot */
+ if (sp->s_occ == us)
+ n++;
+ else if (sp->s_occ == EMPTY)
+ sp->s_wval -= val;
+ else {
+ /* this frame is now blocked, adjust values */
+ fsp->s_flg |= bmask;
+ fsp->s_fval[BLACK][r].s = MAXCOMBO;
+ fsp->s_fval[WHITE][r].s = MAXCOMBO;
+ while (--i >= 0) {
+ sp += d;
+ if (sp->s_occ == EMPTY)
+ sp->s_wval -= val;
+ }
+ goto nextf;
+ }
+ }
+
+ /* check for game over */
+ if (n == 5)
+ return(WIN);
+
+ /* compute new value & combo number for this frame & color */
+ fsp->s_fval[!us][r].s = MAXCOMBO;
+ cp = &fsp->s_fval[us][r];
+ /* both ends open? */
+ if (space && sp->s_occ == EMPTY) {
+ cp->c.a = 4 - n;
+ cp->c.b = 1;
+ } else {
+ cp->c.a = 5 - n;
+ cp->c.b = 0;
+ }
+ val = weight[n];
+ sp = fsp;
+ for (i = 5; --i >= 0; sp += d) /* for each spot */
+ if (sp->s_occ == EMPTY)
+ sp->s_wval += val;
+
+ /* add this frame to the sorted list of frames by combo value */
+ cbp1 = sortframes[us];
+ if (!cbp1)
+ sortframes[us] = cbp->c_next = cbp->c_prev = cbp;
+ else {
+ cp1 = &board[cbp1->c_vertex].s_fval[us][cbp1->c_dir];
+ if (cp->s <= cp1->s) {
+ /* insert at the head of the list */
+ sortframes[us] = cbp;
+ } else {
+ do {
+ cbp1 = cbp1->c_next;
+ cp1 = &board[cbp1->c_vertex].s_fval[us][cbp1->c_dir];
+ if (cp->s <= cp1->s)
+ break;
+ } while (cbp1 != sortframes[us]);
+ }
+ cbp->c_next = cbp1;
+ cbp->c_prev = cbp1->c_prev;
+ cbp1->c_prev->c_next = cbp;
+ cbp1->c_prev = cbp;
+ }
+
+ nextf:
+ ;
+ }
+
+ /* both ends open? */
+ if (fsp->s_occ == EMPTY) {
+ cp = &fsp->s_fval[BLACK][r];
+ if (cp->c.b) {
+ cp->c.a += 1;
+ cp->c.b = 0;
+ }
+ cp = &fsp->s_fval[WHITE][r];
+ if (cp->c.b) {
+ cp->c.a += 1;
+ cp->c.b = 0;
+ }
+ }
+
+ nextr:
+ ;
+ }
+
+ update_overlap(osp);
+
+ return(MOVEOK);
+}
+
+/*
+ * fix up the overlap array due to updating spot osp.
+ */
+update_overlap(osp)
+ struct spotstr *osp;
+{
+ register struct spotstr *sp, *sp1, *sp2;
+ register int i, f, r, r1, d, d1, n;
+ int a, b, bmask, bmask1;
+ struct spotstr *esp;
+ char *str;
+
+ for (r = 4; --r >= 0; ) { /* for each direction */
+ d = dd[r];
+ sp1 = osp;
+ bmask = BFLAG << r;
+ for (f = 0; f < 6; f++, sp1 -= d) { /* for each frame */
+ if (sp1->s_occ == BORDER)
+ break;
+ if (sp1->s_flg & bmask)
+ continue;
+ /*
+ * Update all other frames that intersect the current one
+ * to indicate whether they still overlap or not.
+ * Since F1 overlap F2 == F2 overlap F1, we only need to
+ * do the rows 0 <= r1 <= r. The r1 == r case is special
+ * since the two frames can overlap at more than one point.
+ */
+ str = &overlap[(a = sp1->s_frame[r] - frames) * FAREA];
+ sp2 = sp1 - d;
+ for (i = f + 1; i < 6; i++, sp2 -= d) {
+ if (sp2->s_occ == BORDER)
+ break;
+ if (sp2->s_flg & bmask)
+ continue;
+ /*
+ * count the number of empty spots to see if there is
+ * still an overlap.
+ */
+ n = 0;
+ sp = sp1;
+ for (b = i - f; b < 5; b++, sp += d) {
+ if (sp->s_occ == EMPTY) {
+ esp = sp; /* save the intersection point */
+ n++;
+ }
+ }
+ b = sp2->s_frame[r] - frames;
+ if (n == 0) {
+ if (sp->s_occ == EMPTY) {
+ str[b] &= 0xA;
+ overlap[b * FAREA + a] &= 0xC;
+ intersect[a * FAREA + b] = n = sp - board;
+ intersect[b * FAREA + a] = n;
+ } else {
+ str[b] = 0;
+ overlap[b * FAREA + a] = 0;
+ }
+ } else if (n == 1) {
+ if (sp->s_occ == EMPTY) {
+ str[b] &= 0xAF;
+ overlap[b * FAREA + a] &= 0xCF;
+ } else {
+ str[b] &= 0xF;
+ overlap[b * FAREA + a] &= 0xF;
+ }
+ intersect[a * FAREA + b] = n = esp - board;
+ intersect[b * FAREA + a] = n;
+ }
+ /* else no change, still multiple overlap */
+ }
+
+ /* the other directions can only intersect at spot osp */
+ for (r1 = r; --r1 >= 0; ) {
+ d1 = dd[r1];
+ bmask1 = BFLAG << r1;
+ sp = osp;
+ for (i = 6; --i >= 0; sp -= d1) { /* for each spot */
+ if (sp->s_occ == BORDER)
+ break;
+ if (sp->s_flg & bmask1)
+ continue;
+ b = sp->s_frame[r1] - frames;
+ str[b] = 0;
+ overlap[b * FAREA + a] = 0;
+ }
+ }
+ }
+ }
+}
--- /dev/null
+/* $OpenBSD: pickmove.c,v 1.1.1.1 1996/12/16 06:56:08 downsj Exp $ */
+/*
+ * Copyright (c) 1994
+ * The Regents of the University of California. All rights reserved.
+ *
+ * This code is derived from software contributed to Berkeley by
+ * Ralph Campbell.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. All advertising materials mentioning features or use of this software
+ * must display the following acknowledgement:
+ * This product includes software developed by the University of
+ * California, Berkeley and its contributors.
+ * 4. Neither the name of the University nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+ * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+ * SUCH DAMAGE.
+ */
+
+#ifndef lint
+static char sccsid[] = "@(#)pickmove.c 8.2 (Berkeley) 5/3/95";
+#endif /* not lint */
+
+#include <stdio.h>
+#include <ocurses.h>
+#include <machine/limits.h>
+
+#include "gomoku.h"
+
+#define BITS_PER_INT (sizeof(int) * CHAR_BIT)
+#define MAPSZ (BAREA / BITS_PER_INT)
+
+#define BIT_SET(a, b) ((a)[(b)/BITS_PER_INT] |= (1 << ((b) % BITS_PER_INT)))
+#define BIT_CLR(a, b) ((a)[(b)/BITS_PER_INT] &= ~(1 << ((b) % BITS_PER_INT)))
+#define BIT_TEST(a, b) ((a)[(b)/BITS_PER_INT] & (1 << ((b) % BITS_PER_INT)))
+
+struct combostr *hashcombos[FAREA]; /* hash list for finding duplicates */
+struct combostr *sortcombos; /* combos at higher levels */
+int combolen; /* number of combos in sortcombos */
+int nextcolor; /* color of next move */
+int elistcnt; /* count of struct elist allocated */
+int combocnt; /* count of struct combostr allocated */
+int forcemap[MAPSZ]; /* map for blocking <1,x> combos */
+int tmpmap[MAPSZ]; /* map for blocking <1,x> combos */
+int nforce; /* count of opponent <1,x> combos */
+
+pickmove(us)
+ int us;
+{
+ register struct spotstr *sp, *sp1, *sp2;
+ register union comboval *Ocp, *Tcp;
+ char *str;
+ int i, j, m;
+
+ /* first move is easy */
+ if (movenum == 1)
+ return (PT(K,10));
+
+ /* initialize all the board values */
+ for (sp = &board[PT(T,20)]; --sp >= &board[PT(A,1)]; ) {
+ sp->s_combo[BLACK].s = MAXCOMBO + 1;
+ sp->s_combo[WHITE].s = MAXCOMBO + 1;
+ sp->s_level[BLACK] = 255;
+ sp->s_level[WHITE] = 255;
+ sp->s_nforce[BLACK] = 0;
+ sp->s_nforce[WHITE] = 0;
+ sp->s_flg &= ~(FFLAGALL | MFLAGALL);
+ }
+ nforce = 0;
+ memset(forcemap, 0, sizeof(forcemap));
+
+ /* compute new values */
+ nextcolor = us;
+ scanframes(BLACK);
+ scanframes(WHITE);
+
+ /* find the spot with the highest value */
+ for (sp = sp1 = sp2 = &board[PT(T,19)]; --sp >= &board[PT(A,1)]; ) {
+ if (sp->s_occ != EMPTY)
+ continue;
+ if (debug && (sp->s_combo[BLACK].c.a == 1 ||
+ sp->s_combo[WHITE].c.a == 1)) {
+ sprintf(fmtbuf, "- %s %x/%d %d %x/%d %d %d", stoc(sp - board),
+ sp->s_combo[BLACK].s, sp->s_level[BLACK],
+ sp->s_nforce[BLACK],
+ sp->s_combo[WHITE].s, sp->s_level[WHITE],
+ sp->s_nforce[WHITE],
+ sp->s_wval);
+ dlog(fmtbuf);
+ }
+ /* pick the best black move */
+ if (better(sp, sp1, BLACK))
+ sp1 = sp;
+ /* pick the best white move */
+ if (better(sp, sp2, WHITE))
+ sp2 = sp;
+ }
+
+ if (debug) {
+ sprintf(fmtbuf, "B %s %x/%d %d %x/%d %d %d %d",
+ stoc(sp1 - board),
+ sp1->s_combo[BLACK].s, sp1->s_level[BLACK],
+ sp1->s_nforce[BLACK],
+ sp1->s_combo[WHITE].s, sp1->s_level[WHITE],
+ sp1->s_nforce[WHITE], sp1->s_wval);
+ dlog(fmtbuf);
+ sprintf(fmtbuf, "W %s %x/%d %d %x/%d %d %d %d",
+ stoc(sp2 - board),
+ sp2->s_combo[WHITE].s, sp2->s_level[WHITE],
+ sp2->s_nforce[WHITE],
+ sp2->s_combo[BLACK].s, sp2->s_level[BLACK],
+ sp2->s_nforce[BLACK], sp2->s_wval);
+ dlog(fmtbuf);
+ /*
+ * Check for more than one force that can't
+ * all be blocked with one move.
+ */
+ sp = (us == BLACK) ? sp2 : sp1;
+ m = sp - board;
+ if (sp->s_combo[!us].c.a == 1 && !BIT_TEST(forcemap, m))
+ dlog("*** Can't be blocked");
+ }
+ if (us == BLACK) {
+ Ocp = &sp1->s_combo[BLACK];
+ Tcp = &sp2->s_combo[WHITE];
+ } else {
+ Tcp = &sp1->s_combo[BLACK];
+ Ocp = &sp2->s_combo[WHITE];
+ sp = sp1;
+ sp1 = sp2;
+ sp2 = sp;
+ }
+ /*
+ * Block their combo only if we have to (i.e., if they are one move
+ * away from completing a force and we don't have a force that
+ * we can complete which takes fewer moves to win).
+ */
+ if (Tcp->c.a <= 1 && (Ocp->c.a > 1 ||
+ Tcp->c.a + Tcp->c.b < Ocp->c.a + Ocp->c.b))
+ return (sp2 - board);
+ return (sp1 - board);
+}
+
+/*
+ * Return true if spot 'sp' is better than spot 'sp1' for color 'us'.
+ */
+better(sp, sp1, us)
+ struct spotstr *sp;
+ struct spotstr *sp1;
+ int us;
+{
+ int them, s, s1;
+
+ if (sp->s_combo[us].s < sp1->s_combo[us].s)
+ return (1);
+ if (sp->s_combo[us].s != sp1->s_combo[us].s)
+ return (0);
+ if (sp->s_level[us] < sp1->s_level[us])
+ return (1);
+ if (sp->s_level[us] != sp1->s_level[us])
+ return (0);
+ if (sp->s_nforce[us] > sp1->s_nforce[us])
+ return (1);
+ if (sp->s_nforce[us] != sp1->s_nforce[us])
+ return (0);
+
+ them = !us;
+ s = sp - board;
+ s1 = sp1 - board;
+ if (BIT_TEST(forcemap, s) && !BIT_TEST(forcemap, s1))
+ return (1);
+ if (!BIT_TEST(forcemap, s) && BIT_TEST(forcemap, s1))
+ return (0);
+ if (sp->s_combo[them].s < sp1->s_combo[them].s)
+ return (1);
+ if (sp->s_combo[them].s != sp1->s_combo[them].s)
+ return (0);
+ if (sp->s_level[them] < sp1->s_level[them])
+ return (1);
+ if (sp->s_level[them] != sp1->s_level[them])
+ return (0);
+ if (sp->s_nforce[them] > sp1->s_nforce[them])
+ return (1);
+ if (sp->s_nforce[them] != sp1->s_nforce[them])
+ return (0);
+
+ if (sp->s_wval > sp1->s_wval)
+ return (1);
+ if (sp->s_wval != sp1->s_wval)
+ return (0);
+
+#ifdef SVR4
+ return (rand() & 1);
+#else
+ return (random() & 1);
+#endif
+}
+
+int curcolor; /* implicit parameter to makecombo() */
+int curlevel; /* implicit parameter to makecombo() */
+
+/*
+ * Scan the sorted list of non-empty frames and
+ * update the minimum combo values for each empty spot.
+ * Also, try to combine frames to find more complex (chained) moves.
+ */
+scanframes(color)
+ int color;
+{
+ register struct combostr *cbp, *ecbp;
+ register struct spotstr *sp;
+ register union comboval *cp;
+ register struct elist *ep, *nep;
+ register int i, r, d, n;
+ union comboval cb;
+
+ curcolor = color;
+
+ /* check for empty list of frames */
+ cbp = sortframes[color];
+ if (cbp == (struct combostr *)0)
+ return;
+
+ /* quick check for four in a row */
+ sp = &board[cbp->c_vertex];
+ cb.s = sp->s_fval[color][d = cbp->c_dir].s;
+ if (cb.s < 0x101) {
+ d = dd[d];
+ for (i = 5 + cb.c.b; --i >= 0; sp += d) {
+ if (sp->s_occ != EMPTY)
+ continue;
+ sp->s_combo[color].s = cb.s;
+ sp->s_level[color] = 1;
+ }
+ return;
+ }
+
+ /*
+ * Update the minimum combo value for each spot in the frame
+ * and try making all combinations of two frames intersecting at
+ * an empty spot.
+ */
+ n = combolen;
+ ecbp = cbp;
+ do {
+ sp = &board[cbp->c_vertex];
+ cp = &sp->s_fval[color][r = cbp->c_dir];
+ d = dd[r];
+ if (cp->c.b) {
+ /*
+ * Since this is the first spot of an open ended
+ * frame, we treat it as a closed frame.
+ */
+ cb.c.a = cp->c.a + 1;
+ cb.c.b = 0;
+ if (cb.s < sp->s_combo[color].s) {
+ sp->s_combo[color].s = cb.s;
+ sp->s_level[color] = 1;
+ }
+ /*
+ * Try combining other frames that intersect
+ * at this spot.
+ */
+ makecombo2(cbp, sp, 0, cb.s);
+ if (cp->s != 0x101)
+ cb.s = cp->s;
+ else if (color != nextcolor)
+ memset(tmpmap, 0, sizeof(tmpmap));
+ sp += d;
+ i = 1;
+ } else {
+ cb.s = cp->s;
+ i = 0;
+ }
+ for (; i < 5; i++, sp += d) { /* for each spot */
+ if (sp->s_occ != EMPTY)
+ continue;
+ if (cp->s < sp->s_combo[color].s) {
+ sp->s_combo[color].s = cp->s;
+ sp->s_level[color] = 1;
+ }
+ if (cp->s == 0x101) {
+ sp->s_nforce[color]++;
+ if (color != nextcolor) {
+ n = sp - board;
+ BIT_SET(tmpmap, n);
+ }
+ }
+ /*
+ * Try combining other frames that intersect
+ * at this spot.
+ */
+ makecombo2(cbp, sp, i, cb.s);
+ }
+ if (cp->s == 0x101 && color != nextcolor) {
+ if (nforce == 0)
+ memcpy(forcemap, tmpmap, sizeof(tmpmap));
+ else {
+ for (i = 0; i < MAPSZ; i++)
+ forcemap[i] &= tmpmap[i];
+ }
+ }
+ /* mark frame as having been processed */
+ board[cbp->c_vertex].s_flg |= MFLAG << r;
+ } while ((cbp = cbp->c_next) != ecbp);
+
+ /*
+ * Try to make new 3rd level combos, 4th level, etc.
+ * Limit the search depth early in the game.
+ */
+ d = 2;
+ while (d <= ((movenum + 1) >> 1) && combolen > n) {
+ if (debug) {
+ sprintf(fmtbuf, "%cL%d %d %d %d", "BW"[color],
+ d, combolen - n, combocnt, elistcnt);
+ dlog(fmtbuf);
+ refresh();
+ }
+ n = combolen;
+ addframes(d);
+ d++;
+ }
+
+ /* scan for combos at empty spots */
+ for (sp = &board[PT(T,20)]; --sp >= &board[PT(A,1)]; ) {
+ for (ep = sp->s_empty; ep; ep = nep) {
+ cbp = ep->e_combo;
+ if (cbp->c_combo.s <= sp->s_combo[color].s) {
+ if (cbp->c_combo.s != sp->s_combo[color].s) {
+ sp->s_combo[color].s = cbp->c_combo.s;
+ sp->s_level[color] = cbp->c_nframes;
+ } else if (cbp->c_nframes < sp->s_level[color])
+ sp->s_level[color] = cbp->c_nframes;
+ }
+ nep = ep->e_next;
+ free(ep);
+ elistcnt--;
+ }
+ sp->s_empty = (struct elist *)0;
+ for (ep = sp->s_nempty; ep; ep = nep) {
+ cbp = ep->e_combo;
+ if (cbp->c_combo.s <= sp->s_combo[color].s) {
+ if (cbp->c_combo.s != sp->s_combo[color].s) {
+ sp->s_combo[color].s = cbp->c_combo.s;
+ sp->s_level[color] = cbp->c_nframes;
+ } else if (cbp->c_nframes < sp->s_level[color])
+ sp->s_level[color] = cbp->c_nframes;
+ }
+ nep = ep->e_next;
+ free(ep);
+ elistcnt--;
+ }
+ sp->s_nempty = (struct elist *)0;
+ }
+
+ /* remove old combos */
+ if ((cbp = sortcombos) != (struct combostr *)0) {
+ struct combostr *ncbp;
+
+ /* scan the list */
+ ecbp = cbp;
+ do {
+ ncbp = cbp->c_next;
+ free(cbp);
+ combocnt--;
+ } while ((cbp = ncbp) != ecbp);
+ sortcombos = (struct combostr *)0;
+ }
+ combolen = 0;
+
+#ifdef DEBUG
+ if (combocnt) {
+ sprintf(fmtbuf, "scanframes: %c combocnt %d", "BW"[color],
+ combocnt);
+ dlog(fmtbuf);
+ whatsup(0);
+ }
+ if (elistcnt) {
+ sprintf(fmtbuf, "scanframes: %c elistcnt %d", "BW"[color],
+ elistcnt);
+ dlog(fmtbuf);
+ whatsup(0);
+ }
+#endif
+}
+
+/*
+ * Compute all level 2 combos of frames intersecting spot 'osp'
+ * within the frame 'ocbp' and combo value 's'.
+ */
+makecombo2(ocbp, osp, off, s)
+ struct combostr *ocbp;
+ struct spotstr *osp;
+ int off;
+ int s;
+{
+ register struct spotstr *sp, *fsp;
+ register struct combostr *ncbp;
+ register int f, r, d, c;
+ int baseB, fcnt, emask, bmask, n;
+ union comboval ocb, fcb;
+ struct combostr **scbpp, *fcbp;
+
+ /* try to combine a new frame with those found so far */
+ ocb.s = s;
+ baseB = ocb.c.a + ocb.c.b - 1;
+ fcnt = ocb.c.a - 2;
+ emask = fcnt ? ((ocb.c.b ? 0x1E : 0x1F) & ~(1 << off)) : 0;
+ for (r = 4; --r >= 0; ) { /* for each direction */
+ /* don't include frames that overlap in the same direction */
+ if (r == ocbp->c_dir)
+ continue;
+ d = dd[r];
+ /*
+ * Frame A combined with B is the same value as B combined with A
+ * so skip frames that have already been processed (MFLAG).
+ * Also skip blocked frames (BFLAG) and frames that are <1,x>
+ * since combining another frame with it isn't valid.
+ */
+ bmask = (BFLAG | FFLAG | MFLAG) << r;
+ fsp = osp;
+ for (f = 0; f < 5; f++, fsp -= d) { /* for each frame */
+ if (fsp->s_occ == BORDER)
+ break;
+ if (fsp->s_flg & bmask)
+ continue;
+
+ /* don't include frames of the wrong color */
+ fcb.s = fsp->s_fval[curcolor][r].s;
+ if (fcb.c.a >= MAXA)
+ continue;
+
+ /*
+ * Get the combo value for this frame.
+ * If this is the end point of the frame,
+ * use the closed ended value for the frame.
+ */
+ if (f == 0 && fcb.c.b || fcb.s == 0x101) {
+ fcb.c.a++;
+ fcb.c.b = 0;
+ }
+
+ /* compute combo value */
+ c = fcb.c.a + ocb.c.a - 3;
+ if (c > 4)
+ continue;
+ n = fcb.c.a + fcb.c.b - 1;
+ if (baseB < n)
+ n = baseB;
+
+ /* make a new combo! */
+ ncbp = (struct combostr *)malloc(sizeof(struct combostr) +
+ 2 * sizeof(struct combostr *));
+ scbpp = (struct combostr **)(ncbp + 1);
+ fcbp = fsp->s_frame[r];
+ if (ocbp < fcbp) {
+ scbpp[0] = ocbp;
+ scbpp[1] = fcbp;
+ } else {
+ scbpp[0] = fcbp;
+ scbpp[1] = ocbp;
+ }
+ ncbp->c_combo.c.a = c;
+ ncbp->c_combo.c.b = n;
+ ncbp->c_link[0] = ocbp;
+ ncbp->c_link[1] = fcbp;
+ ncbp->c_linkv[0].s = ocb.s;
+ ncbp->c_linkv[1].s = fcb.s;
+ ncbp->c_voff[0] = off;
+ ncbp->c_voff[1] = f;
+ ncbp->c_vertex = osp - board;
+ ncbp->c_nframes = 2;
+ ncbp->c_dir = 0;
+ ncbp->c_frameindex = 0;
+ ncbp->c_flg = (ocb.c.b) ? C_OPEN_0 : 0;
+ if (fcb.c.b)
+ ncbp->c_flg |= C_OPEN_1;
+ ncbp->c_framecnt[0] = fcnt;
+ ncbp->c_emask[0] = emask;
+ ncbp->c_framecnt[1] = fcb.c.a - 2;
+ ncbp->c_emask[1] = ncbp->c_framecnt[1] ?
+ ((fcb.c.b ? 0x1E : 0x1F) & ~(1 << f)) : 0;
+ combocnt++;
+
+ if (c == 1 && debug > 1 || debug > 3) {
+ sprintf(fmtbuf, "%c c %d %d m %x %x o %d %d",
+ "bw"[curcolor],
+ ncbp->c_framecnt[0], ncbp->c_framecnt[1],
+ ncbp->c_emask[0], ncbp->c_emask[1],
+ ncbp->c_voff[0], ncbp->c_voff[1]);
+ dlog(fmtbuf);
+ printcombo(ncbp, fmtbuf);
+ dlog(fmtbuf);
+ }
+ if (c > 1) {
+ /* record the empty spots that will complete this combo */
+ makeempty(ncbp);
+
+ /* add the new combo to the end of the list */
+ appendcombo(ncbp, curcolor);
+ } else {
+ updatecombo(ncbp, curcolor);
+ free(ncbp);
+ combocnt--;
+ }
+#ifdef DEBUG
+ if (c == 1 && debug > 1 || debug > 5) {
+ markcombo(ncbp);
+ bdisp();
+ whatsup(0);
+ clearcombo(ncbp, 0);
+ }
+#endif /* DEBUG */
+ }
+ }
+}
+
+/*
+ * Scan the sorted list of frames and try to add a frame to
+ * combinations of 'level' number of frames.
+ */
+addframes(level)
+ int level;
+{
+ register struct combostr *cbp, *ecbp;
+ register struct spotstr *sp, *fsp;
+ register struct elist *ep, *nep;
+ register int i, r, d;
+ struct combostr **cbpp, *pcbp;
+ union comboval fcb, cb;
+
+ curlevel = level;
+
+ /* scan for combos at empty spots */
+ i = curcolor;
+ for (sp = &board[PT(T,20)]; --sp >= &board[PT(A,1)]; ) {
+ for (ep = sp->s_empty; ep; ep = nep) {
+ cbp = ep->e_combo;
+ if (cbp->c_combo.s <= sp->s_combo[i].s) {
+ if (cbp->c_combo.s != sp->s_combo[i].s) {
+ sp->s_combo[i].s = cbp->c_combo.s;
+ sp->s_level[i] = cbp->c_nframes;
+ } else if (cbp->c_nframes < sp->s_level[i])
+ sp->s_level[i] = cbp->c_nframes;
+ }
+ nep = ep->e_next;
+ free(ep);
+ elistcnt--;
+ }
+ sp->s_empty = sp->s_nempty;
+ sp->s_nempty = (struct elist *)0;
+ }
+
+ /* try to add frames to the uncompleted combos at level curlevel */
+ cbp = ecbp = sortframes[curcolor];
+ do {
+ fsp = &board[cbp->c_vertex];
+ r = cbp->c_dir;
+ /* skip frames that are part of a <1,x> combo */
+ if (fsp->s_flg & (FFLAG << r))
+ continue;
+
+ /*
+ * Don't include <1,x> combo frames,
+ * treat it as a closed three in a row instead.
+ */
+ fcb.s = fsp->s_fval[curcolor][r].s;
+ if (fcb.s == 0x101)
+ fcb.s = 0x200;
+
+ /*
+ * If this is an open ended frame, use
+ * the combo value with the end closed.
+ */
+ if (fsp->s_occ == EMPTY) {
+ if (fcb.c.b) {
+ cb.c.a = fcb.c.a + 1;
+ cb.c.b = 0;
+ } else
+ cb.s = fcb.s;
+ makecombo(cbp, fsp, 0, cb.s);
+ }
+
+ /*
+ * The next four spots are handled the same for both
+ * open and closed ended frames.
+ */
+ d = dd[r];
+ sp = fsp + d;
+ for (i = 1; i < 5; i++, sp += d) {
+ if (sp->s_occ != EMPTY)
+ continue;
+ makecombo(cbp, sp, i, fcb.s);
+ }
+ } while ((cbp = cbp->c_next) != ecbp);
+
+ /* put all the combos in the hash list on the sorted list */
+ cbpp = &hashcombos[FAREA];
+ do {
+ cbp = *--cbpp;
+ if (cbp == (struct combostr *)0)
+ continue;
+ *cbpp = (struct combostr *)0;
+ ecbp = sortcombos;
+ if (ecbp == (struct combostr *)0)
+ sortcombos = cbp;
+ else {
+ /* append to sort list */
+ pcbp = ecbp->c_prev;
+ pcbp->c_next = cbp;
+ ecbp->c_prev = cbp->c_prev;
+ cbp->c_prev->c_next = ecbp;
+ cbp->c_prev = pcbp;
+ }
+ } while (cbpp != hashcombos);
+}
+
+/*
+ * Compute all level N combos of frames intersecting spot 'osp'
+ * within the frame 'ocbp' and combo value 's'.
+ */
+makecombo(ocbp, osp, off, s)
+ struct combostr *ocbp;
+ struct spotstr *osp;
+ int off;
+ int s;
+{
+ register struct combostr *cbp, *ncbp;
+ register struct spotstr *sp;
+ register struct elist *ep;
+ register int n, c;
+ struct elist *nep, **epp;
+ struct combostr **scbpp;
+ int baseB, fcnt, emask, verts, d;
+ union comboval ocb, cb;
+ struct ovlp_info vertices[1];
+
+ ocb.s = s;
+ baseB = ocb.c.a + ocb.c.b - 1;
+ fcnt = ocb.c.a - 2;
+ emask = fcnt ? ((ocb.c.b ? 0x1E : 0x1F) & ~(1 << off)) : 0;
+ for (ep = osp->s_empty; ep; ep = ep->e_next) {
+ /* check for various kinds of overlap */
+ cbp = ep->e_combo;
+ verts = checkframes(cbp, ocbp, osp, s, vertices);
+ if (verts < 0)
+ continue;
+
+ /* check to see if this frame forms a valid loop */
+ if (verts) {
+ sp = &board[vertices[0].o_intersect];
+#ifdef DEBUG
+ if (sp->s_occ != EMPTY) {
+ sprintf(fmtbuf, "loop: %c %s", "BW"[curcolor],
+ stoc(sp - board));
+ dlog(fmtbuf);
+ whatsup(0);
+ }
+#endif
+ /*
+ * It is a valid loop if the intersection spot
+ * of the frame we are trying to attach is one
+ * of the completion spots of the combostr
+ * we are trying to attach the frame to.
+ */
+ for (nep = sp->s_empty; nep; nep = nep->e_next) {
+ if (nep->e_combo == cbp)
+ goto fnd;
+ if (nep->e_combo->c_nframes < cbp->c_nframes)
+ break;
+ }
+ /* frame overlaps but not at a valid spot */
+ continue;
+ fnd:
+ ;
+ }
+
+ /* compute the first half of the combo value */
+ c = cbp->c_combo.c.a + ocb.c.a - verts - 3;
+ if (c > 4)
+ continue;
+
+ /* compute the second half of the combo value */
+ n = ep->e_fval.c.a + ep->e_fval.c.b - 1;
+ if (baseB < n)
+ n = baseB;
+
+ /* make a new combo! */
+ ncbp = (struct combostr *)malloc(sizeof(struct combostr) +
+ (cbp->c_nframes + 1) * sizeof(struct combostr *));
+ scbpp = (struct combostr **)(ncbp + 1);
+ if (sortcombo(scbpp, (struct combostr **)(cbp + 1), ocbp)) {
+ free(ncbp);
+ continue;
+ }
+ combocnt++;
+
+ ncbp->c_combo.c.a = c;
+ ncbp->c_combo.c.b = n;
+ ncbp->c_link[0] = cbp;
+ ncbp->c_link[1] = ocbp;
+ ncbp->c_linkv[1].s = ocb.s;
+ ncbp->c_voff[1] = off;
+ ncbp->c_vertex = osp - board;
+ ncbp->c_nframes = cbp->c_nframes + 1;
+ ncbp->c_flg = ocb.c.b ? C_OPEN_1 : 0;
+ ncbp->c_frameindex = ep->e_frameindex;
+ /*
+ * Update the completion spot mask of the frame we
+ * are attaching 'ocbp' to so the intersection isn't
+ * listed twice.
+ */
+ ncbp->c_framecnt[0] = ep->e_framecnt;
+ ncbp->c_emask[0] = ep->e_emask;
+ if (verts) {
+ ncbp->c_flg |= C_LOOP;
+ ncbp->c_dir = vertices[0].o_frameindex;
+ ncbp->c_framecnt[1] = fcnt - 1;
+ if (ncbp->c_framecnt[1]) {
+ n = (vertices[0].o_intersect - ocbp->c_vertex) /
+ dd[ocbp->c_dir];
+ ncbp->c_emask[1] = emask & ~(1 << n);
+ } else
+ ncbp->c_emask[1] = 0;
+ ncbp->c_voff[0] = vertices[0].o_off;
+ } else {
+ ncbp->c_dir = 0;
+ ncbp->c_framecnt[1] = fcnt;
+ ncbp->c_emask[1] = emask;
+ ncbp->c_voff[0] = ep->e_off;
+ }
+
+ if (c == 1 && debug > 1 || debug > 3) {
+ sprintf(fmtbuf, "%c v%d i%d d%d c %d %d m %x %x o %d %d",
+ "bw"[curcolor], verts, ncbp->c_frameindex, ncbp->c_dir,
+ ncbp->c_framecnt[0], ncbp->c_framecnt[1],
+ ncbp->c_emask[0], ncbp->c_emask[1],
+ ncbp->c_voff[0], ncbp->c_voff[1]);
+ dlog(fmtbuf);
+ printcombo(ncbp, fmtbuf);
+ dlog(fmtbuf);
+ }
+ if (c > 1) {
+ /* record the empty spots that will complete this combo */
+ makeempty(ncbp);
+ combolen++;
+ } else {
+ /* update board values */
+ updatecombo(ncbp, curcolor);
+ }
+#ifdef DEBUG
+ if (c == 1 && debug > 1 || debug > 4) {
+ markcombo(ncbp);
+ bdisp();
+ whatsup(0);
+ clearcombo(ncbp, 0);
+ }
+#endif /* DEBUG */
+ }
+}
+
+#define MAXDEPTH 100
+struct elist einfo[MAXDEPTH];
+struct combostr *ecombo[MAXDEPTH]; /* separate from elist to save space */
+
+/*
+ * Add the combostr 'ocbp' to the empty spots list for each empty spot
+ * in 'ocbp' that will complete the combo.
+ */
+makeempty(ocbp)
+ struct combostr *ocbp;
+{
+ struct combostr *cbp, *tcbp, **cbpp;
+ struct elist *ep, *nep, **epp;
+ struct spotstr *sp;
+ int s, d, m, emask, i;
+ int nframes;
+
+ if (debug > 2) {
+ sprintf(fmtbuf, "E%c ", "bw"[curcolor]);
+ printcombo(ocbp, fmtbuf + 3);
+ dlog(fmtbuf);
+ }
+
+ /* should never happen but check anyway */
+ if ((nframes = ocbp->c_nframes) >= MAXDEPTH)
+ return;
+
+ /*
+ * The lower level combo can be pointed to by more than one
+ * higher level 'struct combostr' so we can't modify the
+ * lower level. Therefore, higher level combos store the
+ * real mask of the lower level frame in c_emask[0] and the
+ * frame number in c_frameindex.
+ *
+ * First we traverse the tree from top to bottom and save the
+ * connection info. Then we traverse the tree from bottom to
+ * top overwriting lower levels with the newer emask information.
+ */
+ ep = &einfo[nframes];
+ cbpp = &ecombo[nframes];
+ for (cbp = ocbp; tcbp = cbp->c_link[1]; cbp = cbp->c_link[0]) {
+ ep--;
+ ep->e_combo = cbp;
+ *--cbpp = cbp->c_link[1];
+ ep->e_off = cbp->c_voff[1];
+ ep->e_frameindex = cbp->c_frameindex;
+ ep->e_fval.s = cbp->c_linkv[1].s;
+ ep->e_framecnt = cbp->c_framecnt[1];
+ ep->e_emask = cbp->c_emask[1];
+ }
+ cbp = ep->e_combo;
+ ep--;
+ ep->e_combo = cbp;
+ *--cbpp = cbp->c_link[0];
+ ep->e_off = cbp->c_voff[0];
+ ep->e_frameindex = 0;
+ ep->e_fval.s = cbp->c_linkv[0].s;
+ ep->e_framecnt = cbp->c_framecnt[0];
+ ep->e_emask = cbp->c_emask[0];
+
+ /* now update the emask info */
+ s = 0;
+ for (i = 2, ep += 2; i < nframes; i++, ep++) {
+ cbp = ep->e_combo;
+ nep = &einfo[ep->e_frameindex];
+ nep->e_framecnt = cbp->c_framecnt[0];
+ nep->e_emask = cbp->c_emask[0];
+
+ if (cbp->c_flg & C_LOOP) {
+ s++;
+ /*
+ * Account for the fact that this frame connects
+ * to a previous one (thus forming a loop).
+ */
+ nep = &einfo[cbp->c_dir];
+ if (--nep->e_framecnt)
+ nep->e_emask &= ~(1 << cbp->c_voff[0]);
+ else
+ nep->e_emask = 0;
+ }
+ }
+
+ /*
+ * We only need to update the emask values of "complete" loops
+ * to include the intersection spots.
+ */
+ if (s && ocbp->c_combo.c.a == 2) {
+ /* process loops from the top down */
+ ep = &einfo[nframes];
+ do {
+ ep--;
+ cbp = ep->e_combo;
+ if (!(cbp->c_flg & C_LOOP))
+ continue;
+
+ /*
+ * Update the emask values to include the
+ * intersection spots.
+ */
+ nep = &einfo[cbp->c_dir];
+ nep->e_framecnt = 1;
+ nep->e_emask = 1 << cbp->c_voff[0];
+ ep->e_framecnt = 1;
+ ep->e_emask = 1 << ep->e_off;
+ ep = &einfo[ep->e_frameindex];
+ do {
+ ep->e_framecnt = 1;
+ ep->e_emask = 1 << ep->e_off;
+ ep = &einfo[ep->e_frameindex];
+ } while (ep > nep);
+ } while (ep != einfo);
+ }
+
+ /* check all the frames for completion spots */
+ for (i = 0, ep = einfo, cbpp = ecombo; i < nframes; i++, ep++, cbpp++) {
+ /* skip this frame if there are no incomplete spots in it */
+ if ((emask = ep->e_emask) == 0)
+ continue;
+ cbp = *cbpp;
+ sp = &board[cbp->c_vertex];
+ d = dd[cbp->c_dir];
+ for (s = 0, m = 1; s < 5; s++, sp += d, m <<= 1) {
+ if (sp->s_occ != EMPTY || !(emask & m))
+ continue;
+
+ /* add the combo to the list of empty spots */
+ nep = (struct elist *)malloc(sizeof(struct elist));
+ nep->e_combo = ocbp;
+ nep->e_off = s;
+ nep->e_frameindex = i;
+ if (ep->e_framecnt > 1) {
+ nep->e_framecnt = ep->e_framecnt - 1;
+ nep->e_emask = emask & ~m;
+ } else {
+ nep->e_framecnt = 0;
+ nep->e_emask = 0;
+ }
+ nep->e_fval.s = ep->e_fval.s;
+ if (debug > 2) {
+ sprintf(fmtbuf, "e %s o%d i%d c%d m%x %x",
+ stoc(sp - board),
+ nep->e_off,
+ nep->e_frameindex,
+ nep->e_framecnt,
+ nep->e_emask,
+ nep->e_fval.s);
+ dlog(fmtbuf);
+ }
+
+ /* sort by the number of frames in the combo */
+ nep->e_next = sp->s_nempty;
+ sp->s_nempty = nep;
+ elistcnt++;
+ }
+ }
+}
+
+/*
+ * Update the board value based on the combostr.
+ * This is called only if 'cbp' is a <1,x> combo.
+ * We handle things differently depending on whether the next move
+ * would be trying to "complete" the combo or trying to block it.
+ */
+updatecombo(cbp, color)
+ struct combostr *cbp;
+ int color;
+{
+ register struct framestr *fp;
+ register struct spotstr *sp;
+ register struct combostr *tcbp;
+ register int i, d;
+ int nframes, flg, s;
+ union comboval cb;
+
+ /* save the top level value for the whole combo */
+ cb.c.a = cbp->c_combo.c.a;
+ nframes = cbp->c_nframes;
+
+ if (color != nextcolor)
+ memset(tmpmap, 0, sizeof(tmpmap));
+
+ for (; tcbp = cbp->c_link[1]; cbp = cbp->c_link[0]) {
+ flg = cbp->c_flg;
+ cb.c.b = cbp->c_combo.c.b;
+ if (color == nextcolor) {
+ /* update the board value for the vertex */
+ sp = &board[cbp->c_vertex];
+ sp->s_nforce[color]++;
+ if (cb.s <= sp->s_combo[color].s) {
+ if (cb.s != sp->s_combo[color].s) {
+ sp->s_combo[color].s = cb.s;
+ sp->s_level[color] = nframes;
+ } else if (nframes < sp->s_level[color])
+ sp->s_level[color] = nframes;
+ }
+ } else {
+ /* update the board values for each spot in frame */
+ sp = &board[s = tcbp->c_vertex];
+ d = dd[tcbp->c_dir];
+ i = (flg & C_OPEN_1) ? 6 : 5;
+ for (; --i >= 0; sp += d, s += d) {
+ if (sp->s_occ != EMPTY)
+ continue;
+ sp->s_nforce[color]++;
+ if (cb.s <= sp->s_combo[color].s) {
+ if (cb.s != sp->s_combo[color].s) {
+ sp->s_combo[color].s = cb.s;
+ sp->s_level[color] = nframes;
+ } else if (nframes < sp->s_level[color])
+ sp->s_level[color] = nframes;
+ }
+ BIT_SET(tmpmap, s);
+ }
+ }
+
+ /* mark the frame as being part of a <1,x> combo */
+ board[tcbp->c_vertex].s_flg |= FFLAG << tcbp->c_dir;
+ }
+
+ if (color != nextcolor) {
+ /* update the board values for each spot in frame */
+ sp = &board[s = cbp->c_vertex];
+ d = dd[cbp->c_dir];
+ i = (flg & C_OPEN_0) ? 6 : 5;
+ for (; --i >= 0; sp += d, s += d) {
+ if (sp->s_occ != EMPTY)
+ continue;
+ sp->s_nforce[color]++;
+ if (cb.s <= sp->s_combo[color].s) {
+ if (cb.s != sp->s_combo[color].s) {
+ sp->s_combo[color].s = cb.s;
+ sp->s_level[color] = nframes;
+ } else if (nframes < sp->s_level[color])
+ sp->s_level[color] = nframes;
+ }
+ BIT_SET(tmpmap, s);
+ }
+ if (nforce == 0)
+ memcpy(forcemap, tmpmap, sizeof(tmpmap));
+ else {
+ for (i = 0; i < MAPSZ; i++)
+ forcemap[i] &= tmpmap[i];
+ }
+ nforce++;
+ }
+
+ /* mark the frame as being part of a <1,x> combo */
+ board[cbp->c_vertex].s_flg |= FFLAG << cbp->c_dir;
+}
+
+/*
+ * Add combo to the end of the list.
+ */
+appendcombo(cbp, color)
+ struct combostr *cbp;
+ int color;
+{
+ struct combostr *pcbp, *ncbp;
+
+ combolen++;
+ ncbp = sortcombos;
+ if (ncbp == (struct combostr *)0) {
+ sortcombos = cbp;
+ cbp->c_next = cbp;
+ cbp->c_prev = cbp;
+ return;
+ }
+ pcbp = ncbp->c_prev;
+ cbp->c_next = ncbp;
+ cbp->c_prev = pcbp;
+ ncbp->c_prev = cbp;
+ pcbp->c_next = cbp;
+}
+
+/*
+ * Return zero if it is valid to combine frame 'fcbp' with the frames
+ * in 'cbp' and forms a linked chain of frames (i.e., a tree; no loops).
+ * Return positive if combining frame 'fcbp' to the frames in 'cbp'
+ * would form some kind of valid loop. Also return the intersection spots
+ * in 'vertices[]' beside the known intersection at spot 'osp'.
+ * Return -1 if 'fcbp' should not be combined with 'cbp'.
+ * 's' is the combo value for frame 'fcpb'.
+ */
+checkframes(cbp, fcbp, osp, s, vertices)
+ struct combostr *cbp;
+ struct combostr *fcbp;
+ struct spotstr *osp;
+ int s;
+ struct ovlp_info *vertices;
+{
+ struct combostr *tcbp, *lcbp;
+ int i, n, mask, flg, verts, loop, index, fcnt;
+ union comboval cb;
+ u_char *str;
+ short *ip;
+
+ cb.s = s;
+ fcnt = cb.c.a - 2;
+ verts = 0;
+ loop = 0;
+ index = cbp->c_nframes;
+ n = (fcbp - frames) * FAREA;
+ str = &overlap[n];
+ ip = &intersect[n];
+ /*
+ * i == which overlap bit to test based on whether 'fcbp' is
+ * an open or closed frame.
+ */
+ i = cb.c.b ? 2 : 0;
+ for (; tcbp = cbp->c_link[1]; lcbp = cbp, cbp = cbp->c_link[0]) {
+ if (tcbp == fcbp)
+ return (-1); /* fcbp is already included */
+
+ /* check for intersection of 'tcbp' with 'fcbp' */
+ index--;
+ mask = str[tcbp - frames];
+ flg = cbp->c_flg;
+ n = i + ((flg & C_OPEN_1) != 0);
+ if (mask & (1 << n)) {
+ /*
+ * The two frames are not independent if they
+ * both lie in the same line and intersect at
+ * more than one point.
+ */
+ if (tcbp->c_dir == fcbp->c_dir && (mask & (0x10 << n)))
+ return (-1);
+ /*
+ * If this is not the spot we are attaching
+ * 'fcbp' to and it is a reasonable intersection
+ * spot, then there might be a loop.
+ */
+ n = ip[tcbp - frames];
+ if (osp != &board[n]) {
+ /* check to see if this is a valid loop */
+ if (verts)
+ return (-1);
+ if (fcnt == 0 || cbp->c_framecnt[1] == 0)
+ return (-1);
+ /*
+ * Check to be sure the intersection is not
+ * one of the end points if it is an open
+ * ended frame.
+ */
+ if ((flg & C_OPEN_1) &&
+ (n == tcbp->c_vertex ||
+ n == tcbp->c_vertex + 5 * dd[tcbp->c_dir]))
+ return (-1); /* invalid overlap */
+ if (cb.c.b &&
+ (n == fcbp->c_vertex ||
+ n == fcbp->c_vertex + 5 * dd[fcbp->c_dir]))
+ return (-1); /* invalid overlap */
+
+ vertices->o_intersect = n;
+ vertices->o_fcombo = cbp;
+ vertices->o_link = 1;
+ vertices->o_off = (n - tcbp->c_vertex) /
+ dd[tcbp->c_dir];
+ vertices->o_frameindex = index;
+ verts++;
+ }
+ }
+ n = i + ((flg & C_OPEN_0) != 0);
+ }
+ if (cbp == fcbp)
+ return (-1); /* fcbp is already included */
+
+ /* check for intersection of 'cbp' with 'fcbp' */
+ mask = str[cbp - frames];
+ if (mask & (1 << n)) {
+ /*
+ * The two frames are not independent if they
+ * both lie in the same line and intersect at
+ * more than one point.
+ */
+ if (cbp->c_dir == fcbp->c_dir && (mask & (0x10 << n)))
+ return (-1);
+ /*
+ * If this is not the spot we are attaching
+ * 'fcbp' to and it is a reasonable intersection
+ * spot, then there might be a loop.
+ */
+ n = ip[cbp - frames];
+ if (osp != &board[n]) {
+ /* check to see if this is a valid loop */
+ if (verts)
+ return (-1);
+ if (fcnt == 0 || lcbp->c_framecnt[0] == 0)
+ return (-1);
+ /*
+ * Check to be sure the intersection is not
+ * one of the end points if it is an open
+ * ended frame.
+ */
+ if ((flg & C_OPEN_0) &&
+ (n == cbp->c_vertex ||
+ n == cbp->c_vertex + 5 * dd[cbp->c_dir]))
+ return (-1); /* invalid overlap */
+ if (cb.c.b &&
+ (n == fcbp->c_vertex ||
+ n == fcbp->c_vertex + 5 * dd[fcbp->c_dir]))
+ return (-1); /* invalid overlap */
+
+ vertices->o_intersect = n;
+ vertices->o_fcombo = lcbp;
+ vertices->o_link = 0;
+ vertices->o_off = (n - cbp->c_vertex) /
+ dd[cbp->c_dir];
+ vertices->o_frameindex = 0;
+ verts++;
+ }
+ }
+ return (verts);
+}
+
+/*
+ * Merge sort the frame 'fcbp' and the sorted list of frames 'cbpp' and
+ * store the result in 'scbpp'. 'curlevel' is the size of the 'cbpp' array.
+ * Return true if this list of frames is already in the hash list.
+ * Otherwise, add the new combo to the hash list.
+ */
+sortcombo(scbpp, cbpp, fcbp)
+ struct combostr **scbpp;
+ struct combostr **cbpp;
+ struct combostr *fcbp;
+{
+ struct combostr **spp, **cpp;
+ struct combostr *cbp, *ecbp;
+ int n, inx;
+
+#ifdef DEBUG
+ if (debug > 3) {
+ char *str;
+
+ sprintf(fmtbuf, "sortc: %s%c l%d", stoc(fcbp->c_vertex),
+ pdir[fcbp->c_dir], curlevel);
+ dlog(fmtbuf);
+ str = fmtbuf;
+ for (cpp = cbpp; cpp < cbpp + curlevel; cpp++) {
+ sprintf(str, " %s%c", stoc((*cpp)->c_vertex),
+ pdir[(*cpp)->c_dir]);
+ str += strlen(str);
+ }
+ dlog(fmtbuf);
+ }
+#endif /* DEBUG */
+
+ /* first build the new sorted list */
+ n = curlevel + 1;
+ spp = scbpp + n;
+ cpp = cbpp + curlevel;
+ do {
+ cpp--;
+ if (fcbp > *cpp) {
+ *--spp = fcbp;
+ do
+ *--spp = *cpp;
+ while (cpp-- != cbpp);
+ goto inserted;
+ }
+ *--spp = *cpp;
+ } while (cpp != cbpp);
+ *--spp = fcbp;
+inserted:
+
+ /* now check to see if this list of frames has already been seen */
+ cbp = hashcombos[inx = *scbpp - frames];
+ if (cbp == (struct combostr *)0) {
+ /*
+ * Easy case, this list hasn't been seen.
+ * Add it to the hash list.
+ */
+ fcbp = (struct combostr *)
+ ((char *)scbpp - sizeof(struct combostr));
+ hashcombos[inx] = fcbp;
+ fcbp->c_next = fcbp->c_prev = fcbp;
+ return (0);
+ }
+ ecbp = cbp;
+ do {
+ cbpp = (struct combostr **)(cbp + 1);
+ cpp = cbpp + n;
+ spp = scbpp + n;
+ cbpp++; /* first frame is always the same */
+ do {
+ if (*--spp != *--cpp)
+ goto next;
+ } while (cpp != cbpp);
+ /* we found a match */
+#ifdef DEBUG
+ if (debug > 3) {
+ char *str;
+
+ sprintf(fmtbuf, "sort1: n%d", n);
+ dlog(fmtbuf);
+ str = fmtbuf;
+ for (cpp = scbpp; cpp < scbpp + n; cpp++) {
+ sprintf(str, " %s%c", stoc((*cpp)->c_vertex),
+ pdir[(*cpp)->c_dir]);
+ str += strlen(str);
+ }
+ dlog(fmtbuf);
+ printcombo(cbp, fmtbuf);
+ dlog(fmtbuf);
+ str = fmtbuf;
+ cbpp--;
+ for (cpp = cbpp; cpp < cbpp + n; cpp++) {
+ sprintf(str, " %s%c", stoc((*cpp)->c_vertex),
+ pdir[(*cpp)->c_dir]);
+ str += strlen(str);
+ }
+ dlog(fmtbuf);
+ }
+#endif /* DEBUG */
+ return (1);
+ next:
+ ;
+ } while ((cbp = cbp->c_next) != ecbp);
+ /*
+ * This list of frames hasn't been seen.
+ * Add it to the hash list.
+ */
+ ecbp = cbp->c_prev;
+ fcbp = (struct combostr *)((char *)scbpp - sizeof(struct combostr));
+ fcbp->c_next = cbp;
+ fcbp->c_prev = ecbp;
+ cbp->c_prev = fcbp;
+ ecbp->c_next = fcbp;
+ return (0);
+}
+
+/*
+ * Print the combo into string 'str'.
+ */
+printcombo(cbp, str)
+ struct combostr *cbp;
+ char *str;
+{
+ struct combostr *tcbp;
+
+ sprintf(str, "%x/%d", cbp->c_combo.s, cbp->c_nframes);
+ str += strlen(str);
+ for (; tcbp = cbp->c_link[1]; cbp = cbp->c_link[0]) {
+ sprintf(str, " %s%c%x", stoc(tcbp->c_vertex), pdir[tcbp->c_dir],
+ cbp->c_flg);
+ str += strlen(str);
+ }
+ sprintf(str, " %s%c", stoc(cbp->c_vertex), pdir[cbp->c_dir]);
+}
+
+#ifdef DEBUG
+markcombo(ocbp)
+ struct combostr *ocbp;
+{
+ struct combostr *cbp, *tcbp, **cbpp;
+ struct elist *ep, *nep, **epp;
+ struct spotstr *sp;
+ int s, d, m, i;
+ int nframes;
+ int r, n, flg, cmask, omask;
+
+ /* should never happen but check anyway */
+ if ((nframes = ocbp->c_nframes) >= MAXDEPTH)
+ return;
+
+ /*
+ * The lower level combo can be pointed to by more than one
+ * higher level 'struct combostr' so we can't modify the
+ * lower level. Therefore, higher level combos store the
+ * real mask of the lower level frame in c_emask[0] and the
+ * frame number in c_frameindex.
+ *
+ * First we traverse the tree from top to bottom and save the
+ * connection info. Then we traverse the tree from bottom to
+ * top overwriting lower levels with the newer emask information.
+ */
+ ep = &einfo[nframes];
+ cbpp = &ecombo[nframes];
+ for (cbp = ocbp; tcbp = cbp->c_link[1]; cbp = cbp->c_link[0]) {
+ ep--;
+ ep->e_combo = cbp;
+ *--cbpp = cbp->c_link[1];
+ ep->e_off = cbp->c_voff[1];
+ ep->e_frameindex = cbp->c_frameindex;
+ ep->e_fval.s = cbp->c_linkv[1].s;
+ ep->e_framecnt = cbp->c_framecnt[1];
+ ep->e_emask = cbp->c_emask[1];
+ }
+ cbp = ep->e_combo;
+ ep--;
+ ep->e_combo = cbp;
+ *--cbpp = cbp->c_link[0];
+ ep->e_off = cbp->c_voff[0];
+ ep->e_frameindex = 0;
+ ep->e_fval.s = cbp->c_linkv[0].s;
+ ep->e_framecnt = cbp->c_framecnt[0];
+ ep->e_emask = cbp->c_emask[0];
+
+ /* now update the emask info */
+ s = 0;
+ for (i = 2, ep += 2; i < nframes; i++, ep++) {
+ cbp = ep->e_combo;
+ nep = &einfo[ep->e_frameindex];
+ nep->e_framecnt = cbp->c_framecnt[0];
+ nep->e_emask = cbp->c_emask[0];
+
+ if (cbp->c_flg & C_LOOP) {
+ s++;
+ /*
+ * Account for the fact that this frame connects
+ * to a previous one (thus forming a loop).
+ */
+ nep = &einfo[cbp->c_dir];
+ if (--nep->e_framecnt)
+ nep->e_emask &= ~(1 << cbp->c_voff[0]);
+ else
+ nep->e_emask = 0;
+ }
+ }
+
+ /*
+ * We only need to update the emask values of "complete" loops
+ * to include the intersection spots.
+ */
+ if (s && ocbp->c_combo.c.a == 2) {
+ /* process loops from the top down */
+ ep = &einfo[nframes];
+ do {
+ ep--;
+ cbp = ep->e_combo;
+ if (!(cbp->c_flg & C_LOOP))
+ continue;
+
+ /*
+ * Update the emask values to include the
+ * intersection spots.
+ */
+ nep = &einfo[cbp->c_dir];
+ nep->e_framecnt = 1;
+ nep->e_emask = 1 << cbp->c_voff[0];
+ ep->e_framecnt = 1;
+ ep->e_emask = 1 << ep->e_off;
+ ep = &einfo[ep->e_frameindex];
+ do {
+ ep->e_framecnt = 1;
+ ep->e_emask = 1 << ep->e_off;
+ ep = &einfo[ep->e_frameindex];
+ } while (ep > nep);
+ } while (ep != einfo);
+ }
+
+ /* mark all the frames with the completion spots */
+ for (i = 0, ep = einfo, cbpp = ecombo; i < nframes; i++, ep++, cbpp++) {
+ m = ep->e_emask;
+ cbp = *cbpp;
+ sp = &board[cbp->c_vertex];
+ d = dd[s = cbp->c_dir];
+ cmask = CFLAG << s;
+ omask = (IFLAG | CFLAG) << s;
+ s = ep->e_fval.c.b ? 6 : 5;
+ for (; --s >= 0; sp += d, m >>= 1)
+ sp->s_flg |= (m & 1) ? omask : cmask;
+ }
+}
+
+clearcombo(cbp, open)
+ struct combostr *cbp;
+ int open;
+{
+ register struct spotstr *sp;
+ struct combostr *tcbp;
+ int d, n, mask;
+
+ for (; tcbp = cbp->c_link[1]; cbp = cbp->c_link[0]) {
+ clearcombo(tcbp, cbp->c_flg & C_OPEN_1);
+ open = cbp->c_flg & C_OPEN_0;
+ }
+ sp = &board[cbp->c_vertex];
+ d = dd[n = cbp->c_dir];
+ mask = ~((IFLAG | CFLAG) << n);
+ n = open ? 6 : 5;
+ for (; --n >= 0; sp += d)
+ sp->s_flg &= mask;
+}
+
+list_eq(scbpp, cbpp, n)
+ struct combostr **scbpp;
+ struct combostr **cbpp;
+ int n;
+{
+ struct combostr **spp, **cpp;
+
+ spp = scbpp + n;
+ cpp = cbpp + n;
+ do {
+ if (*--spp != *--cpp)
+ return (0);
+ } while (cpp != cbpp);
+ /* we found a match */
+ return (1);
+}
+#endif /* DEBUG */
--- /dev/null
+/* $OpenBSD: stoc.c,v 1.1.1.1 1996/12/16 06:56:09 downsj Exp $ */
+/*
+ * Copyright (c) 1994
+ * The Regents of the University of California. All rights reserved.
+ *
+ * This code is derived from software contributed to Berkeley by
+ * Ralph Campbell.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. All advertising materials mentioning features or use of this software
+ * must display the following acknowledgement:
+ * This product includes software developed by the University of
+ * California, Berkeley and its contributors.
+ * 4. Neither the name of the University nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+ * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+ * SUCH DAMAGE.
+ */
+
+#ifndef lint
+static char sccsid[] = "@(#)stoc.c 8.1 (Berkeley) 7/24/94";
+#endif /* not lint */
+
+#include "gomoku.h"
+#include <ctype.h>
+
+char *letters = "<ABCDEFGHJKLMNOPQRST>";
+
+struct mvstr {
+ int m_code;
+ char *m_text;
+};
+static struct mvstr mv[] = {
+ RESIGN, "resign",
+ RESIGN, "quit",
+ SAVE, "save",
+ -1, 0
+};
+
+/*
+ * Turn the spot number form of a move into the character form.
+ */
+char *
+stoc(s)
+ int s;
+{
+ static char buf[32];
+ register int i;
+
+ for (i = 0; mv[i].m_code >= 0; i++)
+ if (s == mv[i].m_code)
+ return(mv[i].m_text);
+ sprintf(buf, "%c%d", letters[s % BSZ1], s / BSZ1);
+ return(buf);
+}
+
+/*
+ * Turn the character form of a move into the spot number form.
+ */
+ctos(mp)
+ char *mp;
+{
+ register int i;
+
+ for (i = 0; mv[i].m_code >= 0; i++)
+ if (strcmp(mp, mv[i].m_text) == 0)
+ return(mv[i].m_code);
+ if (!isalpha(mp[0]))
+ return(ILLEGAL);
+ i = atoi(&mp[1]);
+ if (i < 1 || i > 19)
+ return(ILLEGAL);
+ return(PT(lton(mp[0]), i));
+}
+
+/*
+ * Turn a letter into a number.
+ */
+lton(c)
+ int c;
+{
+ register int i;
+
+ if (islower(c))
+ c = toupper(c);
+ for (i = 1; i <= BSZ && letters[i] != c; i++)
+ ;
+ return(i);
+}