adventure requires deterministic random for its internal data
authortedu <tedu@openbsd.org>
Wed, 31 Dec 2014 15:45:57 +0000 (15:45 +0000)
committertedu <tedu@openbsd.org>
Wed, 31 Dec 2014 15:45:57 +0000 (15:45 +0000)
commit1cc65eec8897aec3f6abe8a28f3c4b18008d26ee
tree51c2f223d1c12b4cb376764bf8dc1436a66fd277
parentd71bc48f6035f97755fce0cd4fa227268f3036bb
adventure requires deterministic random for its internal data
"obfuscation" scheme to work (words fail me), but we can use arc4random
for the in game fun. from theo buehler
games/adventure/init.c
games/adventure/setup.c
games/adventure/wizard.c